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Avatars, Monsters, and Machines: A Cyborg Archaeology
European Journal of Archaeology ( IF 1.2 ) Pub Date : 2019-05-09 , DOI: 10.1017/eaa.2019.22
Colleen Morgan

As digital practice in archaeology becomes pervasive and increasingly invisible, I argue that there is a deep creative potential in practising a cyborg archaeology. A cyborg archaeology draws from feminist posthumanism to transgress bounded constructions of past people as well as our current selves. By using embodied technologies to disturb archaeological interpretations, we can push the use of digital media in archaeology beyond traditional, skeuomorphic reproductions of previous methods to highlight ruptures in thought and practice. I develop this argument through investigating the avatars, machines, and monsters in current digital archaeological research. These concepts are productively liminal: avatars, machines, and monsters blur boundaries between humans and non-humans, the past and the present, and suggest productive approaches to future research.

中文翻译:

化身、怪物和机器:半机械人考古

随着考古学中的数字化实践变得普遍且越来越隐蔽,我认为在实践机器人考古学中存在着深厚的创造潜力。半机械人考古学从女权主义后人文主义中汲取灵感,超越了过去和我们现在的自我的界限结构。通过使用具身技术来扰乱考古学解释,我们可以推动数字媒体在考古学中的使用超越对先前方法的传统、拟物化复制,以突出思想和实践中的断裂。我通过调查当前数字考古研究中的化身、机器和怪物来发展这个论点。这些概念是有效的:化身、机器和怪物模糊了人类和非人类、过去和现在之间的界限,
更新日期:2019-05-09
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