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Editorial: Get serious
ICGA Journal ( IF 0.2 ) Pub Date : 2019-11-07 , DOI: 10.3233/icg-190120
Mark Winands 1
Affiliation  

Games can have multiple purposes. They are not only a source of entertainment, but they can also provide an intellectual challenge. At the moment games have an educational or training aspect, they are called serious games. These games are being applied for instance in the health sector, business, or security. There is a link between the AI research applied in serious games and the type of research usually being discussed in the ICGA journal. For example, Monte-Carlo Tree Search, which is the default search technique for Go, has been used to control the behavior of virtual characters in a simulated surgery room environment for medical staff training (Sanselone et al., 2014). The literature indicates that serious games can be an effective teaching tool, but is fragmented when it comes to the factors that shape the users’ experience and views. In Let players evaluate serious games. Design and validation of the Serious Games Evaluation Scale, Emmanuel Fokides, Penelope Atsikpasi, Polyxeni Kaimara and Ioannis Deliyannis provide a tool that simultaneously assesses many factors that shape the users’ views when playing serious games.

中文翻译:

社论:认真起来

游戏可以有多种用途。它们不仅是娱乐的来源,而且还可以提供智力挑战。目前,游戏具有教育或培训方面的作用,它们被称为严肃游戏。例如,这些游戏正在应用于卫生部门、商业或安全领域。应用于严肃游戏的 AI 研究与 ICGA 期刊中通常讨论的研究类型之间存在联系。例如,作为 Go 的默认搜索技术的 Monte-Carlo Tree Search 已被用于控制虚拟角色在模拟手术室环境中的行为以进行医务人员培训(Sanselone 等,2014)。文献表明,严肃游戏可以成为一种有效的教学工具,但在影响用户体验和观点的因素方面却是支离破碎的。在让玩家评价严肃游戏。严肃游戏评估量表的设计和验证、Emmanuel Fokides、Penelope Atsikpasi、Polyxeni Kaimara 和 Ioannis Deliyannis 提供了一种工具,可以同时评估影响用户在玩严肃游戏时的观点的许多因素。
更新日期:2019-11-07
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