当前位置: X-MOL 学术ICGA J. › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
Editorial: Back to the roots
ICGA Journal ( IF 0.2 ) Pub Date : 2020-02-06 , DOI: 10.3233/icg-190136
Mark Winands 1
Affiliation  

In the last issue of this volume, the ICGA Journal will go back to its roots by presenting several contributions on computer chess. We start by presenting two scientific articles that explore how to deal with draws in chess. The first article, Are Armageddon chess games implemented fairly? by Vladimir Vargas, describes the chess variant Armageddon chess, where in case of a draw Black is declared the winner. To compensate for this, White is given more time. The article presents a method that combines a 2750+ ELO human and engine chess play analysis to estimate the optimal time control so that the expected result of an Armageddon chess game is fair. The second article, Stalemate and ‘DTS’ depth to stalemate endgame tables by Karsten Müller and Guy Haworth, proposes that stalemate is a secondary goal in chess, superior to a draw by agreement or rule – but inferior to mate. The authors report the work of ‘Aloril’ who has created endgame tables holding both depth-to-mate and depth-to-stalemate data.

中文翻译:

社论:回到根源

在本卷的最后一期中,ICGA 期刊将通过介绍有关计算机国际象棋的几项贡献来回归本源。我们首先介绍两篇探索如何处理国际象棋平局的科学文章。第一篇,世界末日国际象棋比赛是否公平实施?由 Vladimir Vargas 撰写,描述了国际象棋变体世界象棋,如果平局,则宣布黑方获胜。为了弥补这一点,给了白方更多的时间。本文提出了一种方法,结合 2750+ ELO 人机对局分析,估计最佳时间控制,从而使世界末日棋局的预期结果公平。Karsten Müller 和 Guy Haworth 撰写的第二篇文章,Stalemate and 'DTS' depth to stalemate endgame table,提出僵局是国际象棋的次要目标,优于通过协议或规则的平局——但低于配偶。作者报告了“Aloril”的工作,他创建了包含深度配对和深度僵局数据的残局表。
更新日期:2020-02-06
down
wechat
bug