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Report on the Digital Ludeme Project
ICGA Journal ( IF 0.2 ) Pub Date : 2019-11-07 , DOI: 10.3233/icg-190118
Dennis J.N.J. Soemers 1 , Walter Crist 1 , Cameron Browne 1
Affiliation  

This report summarises the discussions and conclusions of a recent Dagstuhl research meeting, in which the foundations of the new research field of Digital Archæoludology were established. Starting with the ERC-funded Digital Ludeme Project, research in this field aims to use techniques from the field of Artificial Intelligence (AI), and other computational and data-driven techniques, to study traditional games. The primary goals include gaining improved insight into the ways games may have been played throughout history, and how they influenced and transferred between different civilisations. Additional expected contributions of the Digital Ludeme Project include advances in General Game Playing and related areas of research in AI.

中文翻译:

数字 Ludeme 项目报告

本报告总结了最近 Dagstuhl 研究会议的讨论和结论,其中奠定了数字考古学新研究领域的基础。从 ERC 资助的 Digital Ludeme 项目开始,该领域的研究旨在使用人工智能 (AI) 领域的技术以及其他计算和数据驱动技术来研究传统游戏。主要目标包括更深入地了解游戏在整个历史中的玩法,以及它们如何影响和在不同文明之间转移。Digital Ludeme 项目的其他预期贡献包括通用游戏玩法和 AI 相关研究领域的进展。
更新日期:2019-11-07
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