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Imitation-Learning-Enabled Vehicular Edge Computing: Toward Online Task Scheduling
IEEE NETWORK ( IF 6.8 ) Pub Date : 2021-06-14 , DOI: 10.1109/mnet.011.2000572
Laisen Nie , Xiaojie Wang , Wentao Sun , Yongkang Li , Shengtao Li , Peng Zhang

Visual perceptual dysfunctions were common in children with developmental delays, and have severe adverse impacts on children’s daily activities. Recent studies have shown that technologies such as virtual reality and imaging can provide a motivating and engaging tool for remediating visual perceptual dysfunctions. This study was aimed to present the work we were conducting in experimenting with augmented reality (AR) for visual perceptual rehabilitation in children with developmental delay. Sixty participants (mean age = 7.96 ± 1.4) were equally divided into an experimental group trained with proposed KBTS (KBTS group) and a control group trained using traditional visual perceptual training (TVPT group). Each group completed an 8-week training program (two 30-minute sessions per week). Visual perceptual assessments (Test of Visual Perceptual Skill- 3rd Edition, Beery-Buktenica Developmental Test of Visual-Motor Integration- 6th Edition) and functional outcome measures (Vineland Adaptive Behavior Scale- Chinese Version, School Function Assessment- Chinese Version) were administered to investigate the effectiveness of the intervention. The KBTS group significantly outperformed the TVPT group in assessments of visual-motor integration, visual perceptual skills, and school functions. The effectiveness of the KBTS was supported by robust effect sizes for the pre- and post-intervention comparisons of visual perceptual and visual motor integrative functions between the KBTS group and the TVPT group. This study suggests that KBTS effectively improves visual-motor integration and overall visual perceptual functions in children with developmental delays. This study has discussed the ideas for incorporating several principles of game scenarios for visual perceptual rehabilitation, and the proposed KBTS still have raised a number of issues requiring further work. Enabling users to perform visual motor integrative tasks in an augmented reality world offers the potential for developing advanced visual perceptual skills which may be more easily transferable to activities of daily living than other techniques. Augmented reality has the potential to achieve entertaining and satisfying outcomes for visual perceptual rehabilitation, and making use of the potential applications of AR technologies should be considered more beneficial for the home-based rehabilitation during the current pandemic situations. Other clinical applications are discussed as well.

中文翻译:


支持模仿学习的车辆边缘计算:走向在线任务调度



视觉感知功能障碍在发育迟缓的儿童中很常见,并对儿童的日常活动产生严重的不利影响。最近的研究表明,虚拟现实和成像等技术可以为修复视觉感知功能障碍提供一种激励性和吸引力的工具。本研究旨在展示我们在使用增强现实 (AR) 进行发育迟缓儿童视觉知觉康复实验中所做的工作。 60 名参与者(平均年龄 = 7.96 ± 1.4)被平均分为接受 KBTS 训练的实验组(KBTS 组)和使用传统视觉感知训练训练的对照组(TVPT 组)。每组完成为期 8 周的培训计划(每周两次 30 分钟的课程)。视觉感知评估(视觉感知技能测试 - 第 3 版、Beery-Buktenica 视觉运动整合发育测试 - 第 6 版)和功能结果测量(Vineland 适应行为量表 - 中文版、学校功能评估 - 中文版)调查干预措施的有效性。 KBTS 组在视觉运动整合、视觉感知技能和学校功能的评估中显着优于 TVPT 组。 KBTS 组和 TVPT 组之间视觉知觉和视觉运动整合功能干预前后的稳健效应大小支持了 KBTS 的有效性。这项研究表明,KBTS 可以有效改善发育迟缓儿童的视觉运动整合和整体视觉感知功能。 本研究讨论了将视觉感知康复的游戏场景的几种原则结合起来的想法,并且所提出的 KBTS 仍然提出了一些需要进一步研究的问题。使用户能够在增强现实世界中执行视觉运动综合任务,为发展高级视觉感知技能提供了潜力,与其他技术相比,这种技能可能更容易转移到日常生活活动中。增强现实有可能为视觉感知康复带来娱乐性和令人满意的结果,并且利用增强现实技术的潜在应用应该被认为更有利于当前大流行情况下的家庭康复。还讨论了其他临床应用。
更新日期:2021-06-14
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