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3D Reconstructions as Research Hubs: Geospatial Interfaces for Real-Time Data Exploration of Seventeenth-Century Amsterdam Domestic Interiors
Open Archaeology Pub Date : 2021-01-01 , DOI: 10.1515/opar-2020-0142
Hugo Huurdeman 1 , Chiara Piccoli 1
Affiliation  

This paper presents our ongoing work in the Virtual Interiors project, which aims to develop 3D reconstructions as geospatial interfaces to structure and explore historical data of seventeenth-century Amsterdam. We take the reconstruction of the entrance hall of the house of the patrician Pieter de Graeff (1638–1707) as our case study and use it to illustrate the iterative process of knowledge creation, sharing, and discovery that unfolds while creating, exploring and experiencing the 3D models in a prototype research environment. During this work, an interdisciplinary dataset was collected, various metadata and paradata were created to document both the sources and the reasoning process, and rich contextual links were added. These data were used as the basis for creating a user interface for an online research environment, taking design principles and previous user studies into account. Knowledge is shared by visualizing the 3D reconstructions along with the related complexities and uncertainties, while the integration of various underlying data and Linked Data makes it possible to discover contextual knowledge by exploring associated resources. Moreover, we outline how users of the research environment can add annotations and rearrange objects in the scene, facilitating further knowledge discovery and creation.

中文翻译:

作为研究中心的 3D 重建:用于 17 世纪阿姆斯特丹国内室内设计实时数据探索的地理空间接口

本文介绍了我们在 Virtual Interiors 项目中正在进行的工作,该项目旨在开发 3D 重建作为地理空间接口来构建和探索 17 世纪阿姆斯特丹的历史数据。我们以贵族彼得·德·格雷夫(Pieter de Graeff,1638-1707)的宅邸入口大厅的重建为案例,用它来说明在创造、探索和体验过程中展开的知识创造、分享和发现的迭代过程原型研究环境中的 3D 模型。在这项工作中,收集了一个跨学科的数据集,创建了各种元数据和辅助数据来记录来源和推理过程,并添加了丰富的上下文链接。这些数据被用作为在线研究环境创建用户界面的基础,考虑到设计原则和以前的用户研究。通过可视化 3D 重建以及相关的复杂性和不确定性来共享知识,而各种基础数据和关联数据的集成使得通过探索相关资源来发现上下文知识成为可能。此外,我们概述了研究环境的用户如何在场景中添加注释和重新排列对象,促进进一步的知识发现和创造。
更新日期:2021-01-01
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