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Pair programming in middle school: variations in interactions and behaviors
Computer Science Education ( IF 3.0 ) Pub Date : 2019-08-17 , DOI: 10.1080/08993408.2019.1648119
Shannon Campe 1 , Jill Denner 1 , Emily Green 1 , David Torres 1
Affiliation  

ABSTRACT Background and Context: Pair programming is used in classrooms to promote learning and engage a more diverse group of students in computing fields, but little is known about what it looks like in middle school. Objective: The aim of this study was to examine how programming pairs were interacting and about what. Method: Video, audio, and screen capture data were collected and analyzed from 66 middle school students working in pairs to program a computer game in an after-school class. Findings: Less than half of pairs interaction time was about their game, and one third of their time was spent not interacting at all. Most behaviors were collaborative. There were few differences across demographic groups. Factors that significantly influenced interactions and behaviors included attitude toward collaboration and prior programming knowledge. Implications: We discuss how to use pair programming in the classroom, including how to pair students to promote productive interactions.

中文翻译:

中学结对编程:互动和行为的变化

摘要 背景和背景:结对编程在课堂中用于促进学习并使更多不同的学生群体参与计算领域,但对其在中学的情况知之甚少。目标:这项研究的目的是检查编程对如何交互以及关于什么。方法:从 66 名结对工作的中学生中收集和分析视频、音频和屏幕捕获数据,以便在课后课堂上编写计算机游戏。发现:不到一半的配对互动时间是关于他们的游戏,而他们三分之一的时间根本没有互动。大多数行为是协作的。不同人口群体之间几乎没有差异。显着影响交互和行为的因素包括对协作的态度和先前的编程知识。
更新日期:2019-08-17
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