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Harm severity in internet gaming disorder and problem gambling: A comparative study
Computers in Human Behavior ( IF 9.0 ) Pub Date : 2021-06-07 , DOI: 10.1016/j.chb.2021.106898
Paul Delfabbro , Daniel L. King , Patrick Carey

Little is known about the relative severity and nature of harms in different behavioural addictions. In this study, a range of harm-related questions were administered to 128 problem gamblers (M = 81, F = 45) classified using the Problem Gambling Severity Index and 72 problem gamers (M = 67, F = 5) classified using Petry et al.’s (2014) Internet Gaming Disorder measure. Respondents were recruited from two online samples obtained through Prolific. The study examined harms in five dimensions: financial, psychological, physical health, social and work/occupation. Harm items were scored using a method that allowed respondents to indicate the extent to which various harms were attributable to gambling. . Problem gamblers reported significantly more harms and more severe harm than problem gamers. Problem gamers rarely reported financial harm, but greater physical harm (e.g., less exercise, poor hygiene). Gamblers were more likely to serious work harms (e.g., job losses) whereas gamers reported milder harms such as being late to work. Gaming disorder appears to be associated with a less severe profile of harm as compared with problem gambling, with most harms relating to neglect of personal wellbeing and commitments.



中文翻译:

网络游戏障碍和问题赌博的危害严重程度:一项比较研究

关于不同行为成瘾的危害的相对严重程度和性质知之甚少。在这项研究中,对使用问题赌博严重性指数分类的 128 名问题赌徒(M = 81,F = 45)和使用 Petry 等分类的 72 名问题赌徒(M = 67,F = 5)进行了一系列与危害相关的问题al. (2014) 网络游戏障碍测量。受访者是从通过Prolific获得的两个在线样本中招募的. 该研究从五个方面检查了危害:财务、心理、身体健康、社会和工作/职业。使用允许受访者表明各种伤害可归因于赌博的程度的方法对危害项目进行评分。. 问题赌徒比问题赌徒报告了更多的伤害和更严重的伤害。问题游戏玩家很少报告经济上的伤害,但身体上的伤害更大(例如,运动量减少、卫生条件差)。赌徒更有可能受到严重的工作伤害(例如失业),而游戏玩家则报告较轻的伤害,例如上班迟到。与问题赌博相比,游戏障碍似乎与不太严重的伤害相关,大多数伤害与忽视个人福祉和承诺有关。

更新日期:2021-06-16
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