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Comparison of spatial orientation skill between real and virtual environment
Virtual Reality ( IF 4.4 ) Pub Date : 2021-06-04 , DOI: 10.1007/s10055-021-00539-w
S. Pastel , D. Bürger , C. H. Chen , K. Petri , K. Witte

Virtual reality (VR) is a promising tool and is increasingly used in many different fields, in which virtual walking can be generalized through detailed modeling of the physical environment such as in sports science, medicine and furthermore. However, the visualization of a virtual environment using a head-mounted display (HMD) differs compared to reality, and it is still not clear whether the visual perception works equally within VR. The purpose of the current study is to compare the spatial orientation between real world (RW) and VR. Therefore, the participants had to walk blindfolded to different placed objects in a real and virtual environment, which did not differ in physical properties. They were equipped with passive markers to track the position of the back of their hand, which was used to specify each object’s location. The first task was to walk blindfolded from one starting position to different placed sport-specific objects requiring different degrees of rotation after observing them for 15 s (0°, 45°, 180°, and 225°). The three-way ANOVA with repeated measurements indicated no significant difference between RW and VR within the different degrees of rotation (p > 0.05). In addition, the participants were asked to walk blindfolded three times from a new starting position to two objects, which were ordered differently during the conditions. Except for one case, no significant differences in the pathways between RW and VR were found (p > 0.05). This study supports that the use of VR ensures similar behavior of the participants compared to real-world interactions and its authorization of use.



中文翻译:

真实与虚拟环境空间定向技能比较

虚拟现实 (VR) 是一种很有前途的工具,并且越来越多地用于许多不同领域,其中虚拟步行可以通过物理环境的详细建模来概括,例如在运动科学、医学等领域。然而,使用头戴式显示器 (HMD) 对虚拟环境的可视化与现实相比有所不同,目前尚不清楚视觉感知在 VR 中是否同样有效。当前研究的目的是比较现实世界 (RW) 和 VR 之间的空间方向。因此,参与者必须蒙着眼睛走在真实和虚拟环境中不同放置的物体上,这些物体的物理特性没有差异。他们配备了被动标记来跟踪他们手背的位置,用于指定每个物体的位置。第一项任务是在观察 15 秒(0°、45°、180° 和 225°)后,蒙住眼睛从一个起始位置步行到需要不同旋转度数的不同放置的运动特定物体。重复测量的三向方差分析表明,在不同的旋转角度内,RW 和 VR 之间没有显着差异(p  > 0.05)。此外,参与者被要求从一个新的起始位置蒙着眼睛步行 3 次到两个物体,这两个物体在不同条件下的顺序不同。除一种情况外,未发现 RW 和 VR 之间的通路存在显着差异(p  > 0.05)。本研究支持,与现实世界的交互及其使用授权相比,VR 的使用确保了参与者的相似行为。

更新日期:2021-06-04
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