当前位置: X-MOL 学术Educ.. Tech. Res. Dev. › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
Learning teamwork through a computer game: for the sake of performance or collaborative learning?
Educational Technology Research and Development ( IF 3.3 ) Pub Date : 2021-06-01 , DOI: 10.1007/s11423-021-10009-4
Elina Riivari , Marke Kivijärvi , Anna-Maija Lämsä

Our study examined using a computer-based learning game as a tool to facilitate teaching and learning teamwork skills. The game was applied to an undergraduate level human resource management course at a business school in Finland. We focused on students’ experiences and key learning outcomes of collaborative learning of teamwork skills through the game, and our analysis highlighted two key features of learning outcomes. First, the computer-based learning game promoted students’ self-reflection and evaluation of their individual team roles. Second, although the game taught students the importance of continuous information sharing in teamwork, their evaluation of team outcomes was performance driven; students predominantly took team efficiency as a sign of good teamwork. This case revealed the benefits and challenges of using computer-based learning games as a pedagogical tool. We identified what is required from lecturers and students for the game to be successful, and how team values other than performance could be learned through the game.



中文翻译:

通过电脑游戏学习团队合作:为了表现还是为了协作学习?

我们的研究考察了使用基于计算机的学习游戏作为促进教学和学习团队合作技能的工具。该游戏被应用于芬兰一所商学院的本科人力资源管理课程。我们关注学生的体验和通过游戏协作学习团队合作技能的关键学习成果,我们的分析突出了学习成果的两个关键特征。首先,基于计算机的学习游戏促进了学生对个人团队角色的自我反思和评价。其次,虽然游戏教会了学生在团队合作中持续信息共享的重要性,但他们对团队成果的评估是由绩效驱动的;学生主要将团队效率视为良好团队合作的标志。这个案例揭示了使用基于计算机的学习游戏作为教学工具的好处和挑战。我们确定了讲师和学生需要什么才能使游戏取得成功,以及如何通过游戏学习除绩效之外的团队价值观。

更新日期:2021-06-02
down
wechat
bug