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First-person Cinematographic Videogames
ACM Journal on Computing and Cultural Heritage ( IF 2.1 ) Pub Date : 2021-05-30 , DOI: 10.1145/3446977
Ivan BlečIć 1 , Sara Cuccu 1 , Filippo Andrea Fanni 2 , Vittoria Frau 2 , Riccardo Macis 2 , Valeria Saiu 1 , Martina Senis 2 , Lucio Davide Spano 3 , Alessandro Tola 2
Affiliation  

We present and explore the fruitfulness of “first-person cinematographic videogames,” a game model we have devised for the promotion of cultural, environmental, and territorial heritage. To support and foster the development of these type of games, we have developed a Web-based user-friendly authoring environment, extensively presented in the article. While employing standard first-person point-and-click game mechanics, the game model's distinctive feature is that the game environment is not based on a digital reconstruction (3D model) of the real-world settings but on cinematographic techniques combining videos and photos of existing places, integrating videoclips of mostly practical effects to obtain the interactivity typical of the first-person point-and-click adventure games. Our goal with such a game model is to mobilise mechanisms of engendering affection for real-world places when they become settings of the game world, arousing in the player forms of affection, attachment, and desire to visit them.

中文翻译:

第一人称电影电子游戏

我们展示并探索“第一人称电影视频游戏”的成果,这是我们为推广文化、环境和领土遗产而设计的一种游戏模式。为了支持和促进这类游戏的开发,我们开发了一个基于 Web 的用户友好的创作环境,在文章中进行了广泛的介绍。虽然采用标准的第一人称点击式游戏机制,但游戏模型的显着特点是游戏环境不是基于对现实世界设置的数字重建(3D 模型),而是基于结合视频和照片的电影技术。现有场所,整合多为实际效果的短片,获得第一人称点击冒险游戏典型的交互性。
更新日期:2021-05-30
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