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How do makers obtain information for their makerspace projects?
Journal of the Association for Information Science and Technology ( IF 2.8 ) Pub Date : 2021-05-29 , DOI: 10.1002/asi.24528
Árni Már Einarsson 1 , Morten Hertzum 1
Affiliation  

Makerspaces are places for construction and creative expression using tools such as 3D printers, laser cutters, and sewing machines. In this study, we investigate how makers obtain information for their makerspace projects. The study focuses on four sources of information: people, documents, experimentation, and prior knowledge. On the basis of interviews with 13 makers, we analyze their use of these information sources in relation to different knowledge areas, creative-process stages, and relevance criteria. Our main findings are that (a) experimentation is a prime source of information, (b) ease and pleasure are the dominant relevance criteria, (c) process and situation receive little attention, and (d) information sources vary across process stages. Specifically, experimentation is the dominant information source during the construction stage. In addition, the relevance criteria show that the makers turn to people because it is pleasurable, to documents because it is easy, and to experimentation because it results in quality products. These results emphasize the importance of experimentation and suggest that it warrants closer attention in studies of the information behavior of makers and, more broadly, creative professionals.

中文翻译:

创客如何获取创客空间项目的信息?

创客空间是使用 3D 打印机、激光切割机和缝纫机等工具进行建设和创造性表达的场所。在这项研究中,我们调查了创客如何为其创客空间项目获取信息。该研究侧重于四种信息来源:人员、文档、实验和先验知识。在对 13 位创客的采访的基础上,我们分析了他们在不同知识领域、创意过程阶段和相关标准方面对这些信息源的使用。我们的主要发现是 (a) 实验是主要的信息来源,(b) 轻松和愉悦是主要的相关标准,(c) 过程和情况很少受到关注,以及 (d) 信息来源因过程阶段而异。具体来说,实验是建设阶段的主要信息来源。此外,相关性标准表明,制造商求助于人是因为它令人愉悦,他们求助于文档,因为它很容易,并且求助于实验,因为它产生了高质量的产品。这些结果强调了实验的重要性,并表明在研究创客和更广泛的创意专业人士的信息行为时,需要更密切地关注它。
更新日期:2021-05-29
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