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Designing a tangible tabletop installation and enacting a socioenactive experience with TangiTime
Journal of the Brazilian Computer Society Pub Date : 2021-05-28 , DOI: 10.1186/s13173-021-00112-y
Yusseli Lizeth Méndez Mendoza , M. Cecília C. Baranauskas

Contemporary computational technology (tangible and ubiquitous) are still challenging the mainstream systems design methods, demanding new ways of considering the interaction design and its evaluation. In this work, we draw on concepts of enactivism and enactive systems to investigate interaction and experience in the context of the ubiquity of computational systems. Our study is illustrated with the design and usage experience of TangiTime: a tangible tabletop system proposed for an educational exhibit. TangiTime was designed to enable a socioenactive experience of interaction with the concept of “deep time.” In this paper, we present the TangiTime design process, the artifacts designed and implemented, in its conceptual, interactional, and architectural aspects. Besides that, we present and discuss results of an exploratory study within an exhibition context, to observe how socioenactive aspects of the experience potentially emerge from the interaction. Overall, the paper contributes with elements of design that should be considered when designing a socioenactive experience in environments constituted by contemporary computational technology.

中文翻译:

使用 TangiTime 设计有形的桌面装置并营造社交体验

当代计算技术(有形的和无处不在的)仍在挑战主流系统设计方法,需要新的方式来考虑交互设计及其评估。在这项工作中,我们利用生成主义和生成系统的概念来研究计算系统无处不在的背景下的交互和体验。我们的研究通过 TangiTime 的设计和使用体验来说明:一个为教育展览提议的有形桌面系统。TangiTime旨在通过“深度时间”的概念实现社交互动的互动体验。在本文中,我们从概念、交互和架构方面介绍了 TangiTime 设计过程、设计和实现的工件。除此之外,我们在展览的背景下展示和讨论探索性研究的结果,以观察体验中社会互动方面如何从互动中潜在地显现出来。总体而言,本文提供了在由当代计算技术构成的环境中设计社会活动体验时应考虑的设计元素。
更新日期:2021-05-28
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