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Interactive multi-character motion retargeting
Computer Animation and Virtual Worlds ( IF 0.9 ) Pub Date : 2021-05-25 , DOI: 10.1002/cav.2015
Jongmin Kim 1 , Yeongho Seol 2 , Taesoo Kwon 3
Affiliation  

A motion retargeting process is necessary as the body size and proportion of the actors are generally different from those of the target characters. However, the original spatial relationship between the multiple characters and the environment is easily broken when using previous motion retargeting methods, which are generally performed for each character independently. Therefore, time-consuming manual adjustments by animators are usually required to obtain satisfactory results. To address these issues, we present a novel multicharacter motion retargeting method that preserves various types of spatial relationships between characters and environments. We establish a unified deformation-based framework for the motion retargeting of multiple characters (more than two) or nonhuman characters with complex interactions. Also, an interactive motion editing interface with immediate feedback to the user is provided. We experimentally show that our method achieves a speedup when compared with previous motion retargeting methods.

中文翻译:

交互式多角色运动重定向

由于演员的身体大小和比例通常与目标角色不同,因此需要进行动作重定向过程。然而,当使用以前的运动重定向方法时,多个角色与环境之间的原始空间关系很容易被打破,这些方法通常对每个角色独立执行。因此,通常需要动画师进行耗时的手动调整才能获得满意的结果。为了解决这些问题,我们提出了一种新颖的多角色运动重定向方法,可以保留角色和环境之间的各种类型的空间关系。我们为多个角色(超过两个)或具有复杂交互的非人类角色的运动重定向建立了一个统一的基于变形的框架。还,提供了一个交互式运动编辑界面,可立即向用户提供反馈。我们通过实验表明,与以前的运动重定向方法相比,我们的方法实现了加速。
更新日期:2021-07-12
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