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Need frustration in online video games
Behaviour & Information Technology ( IF 2.9 ) Pub Date : 2021-05-20 , DOI: 10.1080/0144929x.2021.1928753
Mehmet Kosa 1 , Ahmet Uysal 2
Affiliation  

ABSTRACT

Self-determination theory posits that satisfaction of basic psychological needs is essential for well-being. Empirical evidence for the distinction between need frustration and need satisfaction has been growing within the last decade. However, research on player experience of need frustration is lagging behind. This paper investigates whether player experience of need frustration is distinct from need satisfaction in the online video games context. In addition, it examines whether in-game need frustration is a stronger predictor for negative outcomes such as problematic gaming, escapist motivations, real-life stress and exit intentions and whether in-game need satisfaction is a stronger predictor for positive outcomes such as satisfaction, concentration, subjective vitality and voice. We collected survey data from online video gamers. Path analyses showed that in-game need frustration is a distinct construct, predicting negative outcomes uniquely and more strongly than in-game need satisfaction, whereas in-game need satisfaction was more strongly associated with positive outcomes. The findings suggest that assessing both need satisfaction and frustration in gaming research could prove valuable.



中文翻译:

在线视频游戏需要挫折

摘要

自决理论认为,基本心理需求的满足对幸福至关重要。在过去十年中,区分需求挫折和需求满足的经验证据越来越多。然而,对玩家需求挫折体验的研究滞后。本文调查了在线视频游戏背景下玩家的需求挫折体验是否与需求满足不同。此外,它还检验了游戏中的需求挫败感是否更能预测负面结果,如有问题的游戏、逃避现实的动机、现实生活中的压力和退出意图,以及游戏中的需求满足是否更能预测积极结果(如满意度) ,专注力,主观活力和声音。我们收集了在线视频游戏玩家的调查数据。路径分析表明,游戏中的需求挫败感是一个独特的结构,它比游戏中的需求满足更能独特地预测负面结果,而游戏中的需求满足与积极的结果更密切相关。研究结果表明,评估游戏研究中的需求满意度和挫败感可能是有价值的。

更新日期:2021-05-20
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