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Modelling the Indigenous virtual self using fuzzy logic as a data filtering system
AlterNative: An International Journal of Indigenous Peoples Pub Date : 2021-05-17 , DOI: 10.1177/11771801211015329
Kevin Shedlock 1 , Marta Vos 2
Affiliation  

Virtual reality offers tremendous opportunities for Indigenous communities to experience themselves inside unreal settings not available in the real world. However, virtual reality as a technology is complex involving both an internal and external connection that is usually dependent on one’s attention shifting from the physical Indigenous environment to the virtual reality environment. Any deviance from heritage or known Indigenous relationships may result in a disconnected drift between the traditional and unreal digital world if wrongly presented. The concern virtual reality maybe replacing the traditional identity of users with a digital version of themselves. At the centre of this problem is the technology itself, not being exposed to Indigenous concepts during the construction of any virtual reality IT artefact? This study applies a multidisciplinary approach to tackle a key issue for virtual reality by locating a version of Indigenous identity of self within a digital setting during the construction of the virtual reality artefact.



中文翻译:

使用模糊逻辑作为数据过滤系统对土著虚拟自我建模

虚拟现实为土著社区提供了在现实世界中无法获得的不真实环境中体验自己的巨大机会。但是,虚拟现实作为一项技术是复杂的,涉及内部和外部连接,通常依赖于从物理土著环境到虚拟现实环境的转移。如果错误地提出,任何与遗产或已知原住民关系的背离都可能导致传统与虚幻的数字世界之间不连贯的漂移。虚拟现实的担忧可能会用他们自己的数字版本代替用户的传统身份。这个问题的核心是技术本身,在构建任何虚拟现实IT人工制品期间是否没有接触到土著概念?这项研究采用多学科方法,通过在虚拟现实文物的构建过程中在数字环境中定位自己的土著身份版本来解决虚拟现实的关键问题。

更新日期:2021-05-18
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