当前位置: X-MOL 学术Comput. Appl. Eng. Educ. › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
Serious games for teaching agile methods: A review of multivocal literature
Computer Applications in Engineering Education ( IF 2.0 ) Pub Date : 2021-05-14 , DOI: 10.1002/cae.22430
Guillermo Rodríguez 1, 2 , Pablo C. González‐Caino 1, 2 , Santiago Resett 1, 2
Affiliation  

Serious games (SGs) have emerged to improve the commitment and performance of user players, since they perform an exact mission, integrating with the game mechanics, thus creating a very attractive mission. In software engineering (SE), SGs have been addressed to increase the commitment of developers. Moreover, the use of SGs is of great interest to train and train future professionals to experience situations that they could face in software development. This study presents a multivocal literature review (MLR) to systematize and categorize the state-of-the-art of SGs for teaching Agile Methods. The MLR allowed software practitioners and teachers to identify cutting-edge methods for evaluating SGs, application domains in which the assessments were carried out, and the main features considered for assessing the educational benefits of SGs. For academics and professionals eager to test SGs in the training field of Agile Methods, the findings are helpful to (i) provide evidence regarding the usage of games in SE education, (ii) design game-based teaching/learning strategies, and (iii) offer a repertoire of tactics for assessing the use of SGs in SE courses. In conclusion, the knowledge collected was structured and classified to provide a response to our research questions, aimed at providing a summary of the key research in this area, as well as defining open issues in the field.

中文翻译:

用于教授敏捷方法的严肃游戏:多声部文献综述

严肃游戏 (SG) 的出现是为了提高用户玩家的承诺和表现,因为它们执行精确的任务,与游戏机制相结合,从而创造出非常有吸引力的任务。在软件工程 (SE) 中,SG 已被解决以增加开发人员的承诺。此外,使用 SG 对培训和培训未来的专业人士体验他们在软件开发中可能面临的情况非常感兴趣。本研究提出了多语种文献综述 (MLR),以系统化和分类用于教授敏捷方法的 SG 的最新技术。MLR 允许软件从业者和教师确定评估 SG 的前沿方法、进行评估的应用领域以及评估 SG 教育效益时考虑的主要特征。对于渴望在敏捷方法培训领域测试 SG 的学者和专业人士来说,这些发现有助于 (i) 提供有关游戏在 SE 教育中使用的证据,(ii) 设计基于游戏的教学/学习策略,以及 (iii) ) 提供一套策略,用于评估 SE 课程中 SG 的使用。总之,收集的知识经过结构化和分类,以回答我们的研究问题,旨在提供该领域关键研究的摘要,并定义该领域的未解决问题。(iii) 提供一套策略来评估 SE 课程中 SG 的使用。总之,收集的知识经过结构化和分类,以回答我们的研究问题,旨在提供该领域关键研究的摘要,并定义该领域的未解决问题。(iii) 提供一套策略来评估 SE 课程中 SG 的使用。总之,收集的知识经过结构化和分类,以回答我们的研究问题,旨在提供该领域关键研究的摘要,并定义该领域的未解决问题。
更新日期:2021-05-14
down
wechat
bug