当前位置: X-MOL 学术Virtual Real. › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
A meta-analysis of the virtual reality problem: Unequal effects of virtual reality sickness across individual differences
Virtual Reality ( IF 4.4 ) Pub Date : 2021-05-11 , DOI: 10.1007/s10055-021-00524-3
Matt C. Howard , Elise C. Van Zandt

Practical applications of virtual reality (VR), defined as a three-dimensional digital representation of a real or imagined space, have become increasingly popular and are now applied in workplace training, physical rehabilitation, psychological therapy, and many other settings. Feelings akin to motion sickness, called VR sickness, can arise from interacting with VR programs, and researchers have shown that certain aspects of the user, such as gender and age, may predict the occurrence of VR sickness. The unequal effects of VR sickness are a dire concern and the application of VR is unfair to certain users if they are prone to sickness. For instance, a workplace VR training program could result in disparate treatment if women experience more VR sickness than men. To investigate this notion, we perform a meta-analysis on the relationship between VR sickness and a wide array of potential antecedents. The results demonstrate that motion sickness susceptibility, gender, real-world experience, technological experience, possessing a neurological disorder, and possessing a relevant phobia all significantly relate to VR sickness; however, no moderating effects produced recurrent significant results. These results were partially explained by the current dominant framework for VR sickness, postural instability theory, but some findings were not predicted by the theory. Therefore, we support that (a) VR sickness produces unequal effects across multiple individual differences; (b) these effects appear resilient across applications of VR programs, and (c) further research is needed to develop theory and identify explanatory mechanisms that detail these relationships.



中文翻译:

对虚拟现实问题的荟萃分析:跨个体差异的虚拟现实疾病的不平等影响

虚拟现实(VR)的实际应用定义为真实或想象的空间的三维数字表示,已变得越来越流行,并且现已应用于工作场所培训,身体康复,心理治疗和许多其他设置中。与VR程序交互会产生类似于晕动病的感觉,称为VR病,研​​究人员表明,用户的某些方面(例如性别和年龄)可以预测VR病的发生。VR疾病的不平等影响是一个令人担忧的问题,如果某些用户容易生病,VR的应用对他们是不公平的。例如,如果女性比男性遭受更多的VR疾病,工作场所的VR培训计划可能会导致不同的待遇。为了研究这个概念,我们对虚拟现实疾病与各种潜在前因之间的关系进行了荟萃分析。结果表明,晕动病的易感性,性别,现实世界的经验,技术经验,具有神经系统疾病和相关的恐惧症都与VR疾病密切相关;但是,没有缓和作用会产生经常性的显着结果。目前VR疾病的主导框架姿势不稳定性理论部分解释了这些结果,但该理论并未预测某些发现。因此,我们支持(a)VR病会在多个个体差异之间产生不平等的影响;(b)这些效果在VR程序的各个应用程序中似乎具有弹性,

更新日期:2021-05-11
down
wechat
bug