当前位置: X-MOL 学术ACM J. Comput. Cult. Herit. › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
FakeMuse
ACM Journal on Computing and Cultural Heritage ( IF 2.4 ) Pub Date : 2021-05-10 , DOI: 10.1145/3441627
Daniel Zilio 1 , Nicola Orio 1 , Luca Zamparo 1
Affiliation  

This article presents FakeMuse, a serious game about forgery and authentication in archaeological museums that aims at letting users playfully approach this issue. The player takes on the role of a museum curator who is presented with several artifacts that s/he must decide whether they are authentic or not. As the player progresses in the game, s/he can gather additional information by reading magazine articles or earn cultural money by playing minigames with archaeological content. In this way, s/he will be able to make more informed decisions about the authenticity of artifacts. FakeMuse is an Android application that can be played also while visiting an archaeological museum. Evaluation with a group of selected testers showed promising results.

中文翻译:

假缪斯

本文介绍了 FakeMuse,这是一款关于考古博物馆中的伪造和认证的严肃游戏,旨在让用户以有趣的方式处理这个问题。玩家扮演博物馆馆长的角色,他会看到几件文物,她/他必须决定它们是否真实。随着玩家在游戏中的进步,他/她可以通过阅读杂志文章来收集更多信息,或者通过玩带有考古内容的迷你游戏来赚取文化收入。通过这种方式,他/她将能够就文物的真实性做出更明智的决定。FakeMuse 是一个安卓应用程序,也可以在参观考古博物馆时玩。由一组选定的测试人员进行的评估显示出有希望的结果。
更新日期:2021-05-10
down
wechat
bug