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Nash Equilibrium Seeking for Graphic Games With Dynamic Event-Triggered Mechanism
IEEE Transactions on Cybernetics ( IF 9.4 ) Pub Date : 2021-05-07 , DOI: 10.1109/tcyb.2021.3071746
Peng Zhang 1 , Yuan Yuan 1 , Huaping Liu 2 , Zhan Gao 3
Affiliation  

In this article, a discrete-time Nash equilibrium (NE) seeking problem is studied for a class of graphic games. In order to reduce the signal transmission frequency between adjacent players, a dynamic event-triggered mechanism is designed. For the purpose of regulating the actions of players to the NE points, a discrete-time NE seeking strategy is designed by only using the local action information. Then, sufficient conditions are provided to ensure that the actions of all players converge to the NE point. Finally, a numerical example of a multisatellite communication coordination problem is given to verify the effectiveness of the proposed NE seeking method.

中文翻译:


动态事件触发机制的图形博弈纳什均衡寻求



在本文中,研究了一类图形游戏的离散时间纳什均衡(NE)寻求问题。为了减少相邻玩家之间的信号传输频率,设计了动态事件触发机制。为了调节玩家对NE点的动作,仅使用局部动作信息设计了离散时间NE搜索策略。然后,提供充分的条件来保证所有参与者的动作收敛到NE点。最后,给出多星通信协调问题的数值算例,验证了所提出的NE搜索方法的有效性。
更新日期:2021-05-07
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