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Experimental Disproof of a Manga Character Construction Model
Symmetry ( IF 2.2 ) Pub Date : 2021-05-10 , DOI: 10.3390/sym13050838
Tetsuya Matsui , Yukio-Pegio Gunji

In prior works, the impression of elements of virtual agents/manga character and the overall impression of virtual agents/manga character were considered completely symmetric. In this work, we conducted a preliminary experiment to develop a system that creates designs of virtual agents depending on a text. In this experiment, the participants read the text and chose the image of an agent and social group that resembled their mental image. We introduced the lattice derived by the rough set induction method to suggest the model to analyze the mental image. In this model, we constructed the lattice from two interpretations to evaluate the complexity of the mental image generation process. As a result, the lattices derived by social groups and appearance were non-Boolean; however, those derived by two kinds of design features were not non-Boolean. This result shows that the mental appearance and social images cannot be combined voluntarily. This result showed that it is not symmetric between each element of virtual agents/manga character and overall virtual agents/manga character.

中文翻译:

漫画人物建构模型的实验证明

在先前的作品中,虚拟特工/漫画人物的元素印象和虚拟特工/漫画人物的整体印象被认为是完全对称的。在这项工作中,我们进行了初步实验,以开发一种系统,该系统根据文本创建虚拟代理的设计。在此实验中,参与者阅读了文本并选择了与他们的心理形象相似的特工和社会团体的形象。我们引入了由粗糙集归纳法得出的晶格,以建议该模型来分析心理图像。在此模型中,我们根据两种解释构造了晶格,以评估心理图像生成过程的复杂性。结果,由社会群体和外表得出的晶格是非布尔型的。但是,通过两种设计特征得出的结果并非非布尔值。该结果表明,心理外观和社交形象不能自愿结合。该结果表明,虚拟代理/漫画角色的每个元素与整个虚拟代理/漫画角色之间是不对称的。
更新日期:2021-05-10
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