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Augmented Design with Additive Manufacturing Methodology: Tangible Object-Based Method to Enhance Creativity in Design for Additive Manufacturing
3D Printing and Additive Manufacturing ( IF 2.3 ) Pub Date : 2021-10-08 , DOI: 10.1089/3dp.2020.0286
Armand Lang 1 , Frédéric Segonds 1 , Camille Jean 1 , Claude Gazo 1 , Jérôme Guegan 2 , Stéphanie Buisine 3 , Fabrice Mantelet 1
Affiliation  

Additive manufacturing (AM) brings new design potential compared with traditional manufacturing. Nevertheless, traditional manufacturing knowledge remains embedded in the minds of designers and is a real cognitive barrier to design in AM. Design for Additive Manufacturing (DfAM) provides tools, techniques, and guidelines to optimize design with the specifics of AM. These methods are usable at different moments of the design process. Only few DfAMs focus on the early stages of design, the ideation phase, which allows for the most innovation. The literature highlights the effectiveness of methodologies based on tangible tools, such as cards or objects, to generate creativity. The difficulty with such tools is to be inspirational as well as formative. Therefore, this article presents a method to help designers capture the design potential of AM to design creative solutions at the early stages of product design, named the Augmented Design with AM Methodology (ADAM2). This methodology relies on the potential of AM, defined in 14 opportunities and a set of 14 inspirational objects, each representing an opportunity. Dedicated to creativity sessions, this methodology allows forcing the association between knowledge of a company's sector and the design potential of AM. To validate the effectiveness of the ADAM2 methodology, we use it for an industrial application in a jewelry and watchmaking company. The results showed that ADAM2 promote the generation of creative solutions and the exploitation of the design potential of AM during the early design stages.

中文翻译:

增材制造方法的增强设计:基于有形对象的方法增强增材制造设计的创造力

与传统制造相比,增材制造 (AM) 带来了新的设计潜力。尽管如此,传统的制造知识仍然深植于设计师的脑海中,是增材制造设计的真正认知障碍。增材制造设计 (DfAM) 提供工具、技术和指南,以根据增材制造的细节优化设计。这些方法可用于设计过程的不同时刻。只有少数 DfAM 专注于设计的早期阶段,即构思阶段,该阶段允许最多的创新。文献强调了基于有形工具(例如卡片或物体)的方法论在产生创造力方面的有效性。这些工具的难点在于既要鼓舞人心又要形成。所以,2 ). 这种方法依赖于 AM 的潜力,定义为 14 个机会和一组 14 个鼓舞人心的对象,每个代表一个机会。这种方法专用于创意会议,可以强制将公司部门的知识与增材制造的设计潜力联系起来。为了验证 ADAM 2方法的有效性,我们将其用于珠宝和制表公司的工业应用。结果表明,ADAM 2在早期设计阶段促进了创造性解决方案的产生和 AM 设计潜力的开发。
更新日期:2021-10-12
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