当前位置: X-MOL 学术Int. J. Technol. Des. Educ. › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
Using Virtual Reality to Enhance Food Technology Education
International Journal of Technology and Design Education ( IF 2.0 ) Pub Date : 2021-05-06 , DOI: 10.1007/s10798-021-09669-3
Daniel Gorman 1 , Simon Hoermann 2 , Robert W Lindeman 1 , Bahareh Shahri 2
Affiliation  

The use of Virtual Reality (VR) technology combined with 360-degree images and videos provide an opportunity for teachers to bring students into the classroom even when they are located somewhere else. During the COVID-19 lockdown and pandemic, with students across the world forced into home-based learning via remote teaching, a VR classroom shows potential as a tool for adding depth to their learning. The possibility of immersing students in a virtual environment could provide an answer to motivation and engagement issues for today’s students as well as a solution to some of the current constraints faced by teachers. In particular, VR has the potential to increase the time students are able to spend in (virtual) environments that are suitable for teaching and learning practical skills. With the cost of VR equipment reducing rapidly and the increasing quality of virtual experiences, it appears VR is on the tipping-point of becoming a regular part of school programmes.This article outlines the development and testing of a VR Classroom for the delivery of a food-based lesson with middle school students in a New Zealand school. Kitchens are a costly commodity for schools and the obvious health and safety issues make teaching practical cooking skills challenging. With a focus on student engagement and motivation, data is collected from observation of students using the virtual classroom and a post-test survey. Results show that students were highly motivated and perceived the VR classroom as fun to use.



中文翻译:

利用虚拟现实加强食品技术教育

虚拟现实 (VR) 技术与 360 度图像和视频相结合的使用为教师提供了将学生带入课堂的机会,即使他们位于其他地方。在 COVID-19 封锁和大流行期间,世界各地的学生被迫通过远程教学进行家庭学习,VR 教室显示出作为增加学习深度的工具的潜力。让学生沉浸在虚拟环境中的可能性可以为当今学生的动机和参与度问题提供答案,也可以解决教师目前面临的一些限制。特别是,VR 有可能增加学生在适合教学和学习实用技能的(虚拟)环境中花费的时间。随着 VR 设备成本的迅速降低和虚拟体验质量的提高,VR 似乎正处于成为学校课程常规部分的临界点。本文概述了 VR 教室的开发和测试,以提供在新西兰学校与中学生一起上以食物为基础的课程。厨房对学校来说是一种昂贵的商品,明显的健康和安全问题使教授实用的烹饪技能变得具有挑战性。以学生参与和动机为重点,数据是通过使用虚拟教室和测试后调查对学生的观察收集的。结果表明,学生积极性很高,并认为 VR 教室使用起来很有趣。本文概述了 VR 教室的开发和测试,用于为新西兰学校的中学生提供以食物为基础的课程。厨房对学校来说是一种昂贵的商品,明显的健康和安全问题使教授实用的烹饪技能变得具有挑战性。以学生参与和动机为重点,数据是通过使用虚拟教室和测试后调查对学生的观察收集的。结果表明,学生积极性很高,并认为 VR 教室使用起来很有趣。本文概述了 VR 教室的开发和测试,用于为新西兰学校的中学生提供以食物为基础的课程。厨房对学校来说是一种昂贵的商品,明显的健康和安全问题使教授实用的烹饪技能变得具有挑战性。以学生参与和动机为重点,数据是通过使用虚拟教室和测试后调查对学生的观察收集的。结果表明,学生积极性很高,并认为 VR 教室使用起来很有趣。以学生参与和动机为重点,数据是通过使用虚拟教室和测试后调查对学生的观察收集的。结果表明,学生积极性很高,并认为 VR 教室使用起来很有趣。以学生参与和动机为重点,数据是通过使用虚拟教室和测试后调查对学生的观察收集的。结果表明,学生积极性很高,并认为 VR 教室使用起来很有趣。

更新日期:2021-05-06
down
wechat
bug