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Designing Games for Enabling Co-creation with Social Agents
arXiv - CS - Robotics Pub Date : 2021-05-01 , DOI: arxiv-2105.00201
Safinah Ali, Nisha Devasia, Cynthia Breazeal

Digital tools have long been used for supporting children's creativity. Digital games that allow children to create artifacts and express themselves in a playful environment serve as efficient Creativity Support Tools (or CSTs). Creativity is also scaffolded by social interactions with others in their environment. In our work, we explore the use of game-based interactions with a social agent to scaffold children's creative expression as game players. We designed three collaborative games and play-tested with 146 5-10 year old children played with the social robot Jibo, which affords three different kinds of creativity: verbal creativity, figural creativity and divergent thinking during creative problem solving. In this paper, we reflect on game mechanic practices that we incorporated to design for stimulating creativity in children. These strategies may be valuable to game designers and HCI researchers designing games and social agents for supporting children's creativity.

中文翻译:

设计与社交代理共同创造游戏的游戏

长期以来,数字工具一直用于支持儿童的创造力。允许儿童创造玩物并在一个有趣的环境中表达自己的数字游戏可以用作有效的创造力支持工具(或CST)。与周围环境中其他人的社交互动也使创造力得到支撑。在我们的工作中,我们探索与社交代理的基于游戏的交互作用,以支持儿童作为游戏玩家的创造力表达。我们设计了三个协作游戏,并与146名5-10岁的儿童一起使用社交机器人Jibo进行了游戏测试,该游戏提供了三种不同的创造力:言语创造力,形象创造力和解决创造性问题时的发散思维。在本文中,我们将反思我们结合到游戏中的游戏机制实践,以激发儿童的创造力。
更新日期:2021-05-04
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