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The video game as agencement and the image of new gaming experiences: the work of indie video game developers
Culture and Organization ( IF 1.2 ) Pub Date : 2021-04-29 , DOI: 10.1080/14759551.2021.1919893
Alexander Styhre 1 , Björn Remneland-Wikhamn 1
Affiliation  

ABSTRACT

The growth of the global video game industry has resulted in an inflow of new entrants who aspire to create novel video games and preferably new video game genres. From an empiricist perspective presented by Gilles Deleuze, a video game is an agencement that materialize on the basis of the relations between the elements included in the game (e.g. computer code, game design ideas, the narrative structure of the game, interface design, etc.). A study of indie video game developers examines how the video game as agencement is composed of technical and narrative elements, and how the subject-formation process of the developer is bound up with the creation of video games. That is, indie video game developers are part of the creative work to develop new digital artefacts that per se are relational and composite in nature, as premised by the concept of agencement.



中文翻译:

作为代理的视频游戏和新游戏体验的形象:独立视频游戏开发商的工作

摘要

全球视频游戏行业的增长导致新进入者涌入,他们渴望创造新颖的视频游戏,尤其是新的视频游戏类型。从吉尔斯德勒兹的经验主义角度来看,电子游戏是一种基于游戏中包含的元素(例如计算机代码、游戏设计思想、游戏的叙事结构、界面设计等)之间的关系而具体化的代理。 .) 一项对独立视频游戏开发商的研究考察了作为代理的视频游戏如何由技术和叙事元素组成,以及开发商的主体形成过程如何与视频游戏的创作联系在一起。也就是说,独立视频游戏开发者是开发新数字人工制品的创造性工作的一部分,这些人工制品本身 正如代理概念所假定的那样,本质上是相关的和复合的。

更新日期:2021-04-29
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