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On the effectiveness of the genetic paradigm for polygonization
Information Processing Letters ( IF 0.7 ) Pub Date : 2021-04-26 , DOI: 10.1016/j.ipl.2021.106134
Serafino Cicerone , Mattia D'Emidio , Gabriele Di Stefano , Alfredo Navarra

A polygon is simple if it is a closed chain of straight line segments that do not self-intersect. Given a finite set P of input points in the Euclidean plane, the search for a simple polygon with vertex set P is a very well-known and studied computational problem, referred to as the simple polygonization. Its optimization version, that requires to find a simple polygon having either minimum or maximum area, is known to be NP-hard. Moreover, no bounded approximation algorithm is known for the minimization flavor, while the maximization one admits an algorithm guaranteeing 12 worst-case approximation ratio. In this work, we design a new algorithm to practically attack both the optimization problems, based on the genetic paradigm. We demonstrate its effectiveness through an extensive experimental evaluation that employs a reference test-bed set of input instances.



中文翻译:

论遗传范式对多边形化的有效性

如果多边形是不自相交的直线段的闭合链,则它很简单。给定欧几里得平面中输入点的有限集合P,以顶点集合P寻找简单多边形是众所周知的且已研究的计算问题,称为简单多边形化。它的优化版本需要找到一个具有最小或最大面积的简单多边形,这被称为NP-hard。此外,对于最小化风格,没有已知的有界逼近算法,而最大化则允许一种算法来保证1个2个最坏情况下的近似率。在这项工作中,我们基于遗传范式设计了一种新的算法,用于实际攻击这两个优化问题。我们通过广泛的实验评估来证明其有效性,该评估采用了输入实例的参考测试台集。

更新日期:2021-04-28
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