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The influence of personality, sound, and content difficulty on virtual reality sickness
Virtual Reality ( IF 4.4 ) Pub Date : 2021-04-22 , DOI: 10.1007/s10055-021-00525-2
Ari Widyanti , Hana Nadhilah Hafizhah

Virtual reality (VR) sickness is a condition that may occur during or after exposure to a virtual environment and can induce symptoms such as headache and eye strain. VR sickness can be influenced by several factors. One individual factor that might affect VR sickness is personality. Non-individual factors that may influence VR sickness are sound and content difficulty. The aim of this study was to observe the influence of personality, sound, and content difficulties on VR sickness in one specific game. An experiment with a VR game was conducted, involving 60 students representing six different personalities: Honesty-Humility, Emotionality, eXtraversion, Agreeableness, Conscientiousness, and Openness to Experience. Participants were instructed to complete a visual search game with different levels of sound and content difficulty. VR sickness was assessed in each condition using a VR Sickness Questionnaire consisting of two dimensions: oculomotor (consists of general discomfort, fatigue, eye strain, and difficulty in focusing) and disorientation (consists of headache, fullness of head, blurred vision, dizziness with eyes closed, and vertigo). Data were processed using descriptive and separate mixed ANOVA. The results showed that the effect of personality was significant for the VR sickness dimensions oculomotor and disorientation. The Emotionality personality reported the highest oculomotor and disorientation scores. There was no significant difference in oculomotor and disorientation scores based on sound and content difficulty. The implications of the results were discussed.



中文翻译:

个性,声音和内容困难对虚拟现实疾病的影响

虚拟现实(VR)病是一种可能在暴露于虚拟环境期间或之后发生的疾病,可诱发头痛和眼疲劳等症状。VR病可能会受到多种因素的影响。可能影响VR疾病的一个独立因素是个性。可能影响VR疾病的非个人因素是声音和内容上的困难。这项研究的目的是在一个特定的游戏中观察个性,声音和内容困难对VR疾病的影响。进行了一个VR游戏实验,其中有60名学生代表了六个不同的性格:诚实谦虚,情感,外向性,宜人性,尽责性和开放性。指示参与者完成具有不同级别的声音和内容难度的视觉搜索游戏。使用两种疾病的VR疾病问卷对VR疾病进行评估,该问卷包括以下两个方面:动眼(包括一般不适,疲劳,眼睛疲劳和难以集中注意力)和定向障碍(包括头痛,头部饱满,视力模糊,头昏眼花)。闭着眼睛,眩晕)。使用描述性和单独的混合方差分析处理数据。结果表明,人格的影响对于VR疾病的动眼和迷失方向具有重要意义。情绪型人格的动眼和定向障碍得分最高。根据声音和内容的难度,动眼和定向障碍得分没有显着差异。讨论了结果的含义。动眼(包括一般不适,疲劳,眼睛疲劳和难以集中注意力)和定向障碍(包括头痛,头部饱满,视力模糊,闭眼眩晕和眩晕)。使用描述性和单独的混合方差分析处理数据。结果表明,人格的影响对于VR疾病的动眼和迷失方向具有重要意义。情绪人格的动眼和定向障碍得分最高。根据声音和内容的难度,动眼和定向障碍得分没有显着差异。讨论了结果的含义。动眼(包括一般不适,疲劳,眼睛疲劳和难以集中注意力)和定向障碍(包括头痛,头部饱满,视力模糊,闭眼眩晕和眩晕)。使用描述性和单独的混合方差分析处理数据。结果表明,人格的影响对于VR疾病的动眼和迷失方向具有重要意义。情绪人格的动眼和定向障碍得分最高。根据声音和内容的难度,动眼和定向障碍得分没有显着差异。讨论了结果的含义。使用描述性和单独的混合方差分析处理数据。结果表明,人格的影响对于VR疾病的动眼和迷失方向具有重要意义。情绪人格的动眼和定向障碍得分最高。根据声音和内容的难度,动眼和定向障碍得分没有显着差异。讨论了结果的含义。使用描述性和单独的混合方差分析处理数据。结果表明,人格的影响对于VR疾病的动眼和迷失方向具有重要意义。情绪人格的动眼和定向障碍得分最高。根据声音和内容的难度,动眼和定向障碍得分没有显着差异。讨论了结果的含义。

更新日期:2021-04-23
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