当前位置: X-MOL 学术Comput. Netw. › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
An evaluation of videogame network architecture performance and security
Computer Networks ( IF 4.4 ) Pub Date : 2021-04-20 , DOI: 10.1016/j.comnet.2021.108128
Blake Bryant , Hossein Saiedian

The recent introduction of higher reward in videogame competitions is expected to motivate unethical players to pursue opportunities to gain unfair advantages while playing networked videogames. Networked videogames implement a variety of approaches to attain a balance between reliable data transfer and game performance. Certain aspects of these network approaches may be exploited by players to gain unfair advantage or degrade the gaming experience for others. This paper lays the conceptual groundwork for networked videogames by describing common network architectures that facilitate competitive videogame play. These networking concepts are then evaluated for susceptibility to potential exploits. Finally, three current gaming titles are selected as case studies, using the principles established within this paper, to evaluate the effects of client-side exploits, latency, and state synchronization, on competitive game play.



中文翻译:

电子游戏网络架构性能和安全性评估

最近在视频游戏比赛中引入了更高的奖励,这有望激励不道德的玩家在玩网络视频游戏时寻求获得不公平优势的机会。联网视频游戏采用了多种方法来在可靠的数据传输和游戏性能之间取得平衡。玩家可能会利用这些网络方法的某些方面来获得不公平的优势或降低他人的游戏体验。本文通过描述促进竞争性视频游戏的通用网络体系结构,为网络视频游戏奠定了概念性基础。然后评估这些网络概念对潜在攻击的敏感性。最后,根据本文中确立的原则,选择了三个最新的游戏标题作为案例研究,

更新日期:2021-04-21
down
wechat
bug