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Introducing the IEEE Virtual Reality 2021 Special Issue
IEEE Transactions on Visualization and Computer Graphics ( IF 4.7 ) Pub Date : 2021-04-16 , DOI: 10.1109/tvcg.2021.3067811
Klaus Mueller 1 , Doug Bowman 2
Affiliation  

Welcome to the 10th IEEE Transactions on Visualization and Computer Graphics (TVCG) special issue on IEEE Virtual Reality and 3D User Interfaces. This volume contains a total of 25 full papers selected for and presented at the IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2021), held fully virtual from March 27 to April 3, 2021. Founded in 1993, IEEE VR has a long tradition as the premier venue where new research results in the field of Virtual Reality (VR) are presented. With the emergence of VR as a major technology in a diverse set of fields, such as entertainment, education, data analytics, artificial intelligence, medicine, construction, training, and many others, the papers presented at IEEE VR and published in the IEEE TVCG VR special issue mark a major highlight of the year.

中文翻译:


IEEE 虚拟现实 2021 年特刊简介



欢迎阅读关于 IEEE 虚拟现实和 3D 用户界面的第 10 届 IEEE 可视化和计算机图形学 (TVCG) 特刊。本卷共包含 25 篇全文,这些论文是在 IEEE 虚拟现实和 3D 用户界面会议 (IEEE VR 2021) 上挑选并发表的论文,该会议于 2021 年 3 月 27 日至 4 月 3 日以虚拟方式举行。IEEE VR 成立于 1993 年,拥有作为展示虚拟现实 (VR) 领域新研究成果的首要场所的悠久传统。随着 VR 成为娱乐、教育、数据分析、人工智能、医学、建筑、培训等多个领域的主要技术,相关论文在 IEEE VR 上发表并在 IEEE TVCG 上发表VR特刊是今年的一大亮点。
更新日期:2021-04-16
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