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Research-Based Game Design for Serious Games
Simulation & Gaming ( IF 1.5 ) Pub Date : 2021-04-15 , DOI: 10.1177/10468781211006758
Keith Watt 1 , Tamarah Smith 1, 2
Affiliation  

Background:

Research into serious games has produced confusing and sometimes conflicting results regarding the effectiveness of using games in education. This confusion can make designing an effective serious game challenging if one wishes to follow the recommendations found in the literature. When we examine these recommendations in light of theoretical models of cognitive and social development along with Universal Design for Learning principles, many of these apparent contradictions can be resolved.

Aim:

In reviewing the literature we identified social learning and motivation factors that when considered in designing serious games can improve their effectiveness. Using these factors, we provide a concise set of guidelines for developing serious games.

Conclusion:

The research-informed guidelines presented here can be utilized by all game designers wishing to maximize serious game effectiveness.



中文翻译:

基于研究的严肃游戏设计

背景:

关于严肃游戏的研究在教育中使用游戏的有效性方面产生了令人困惑甚至有时是矛盾的结果。如果有人希望遵循文献中的建议,这种困惑会使设计有效的严肃游戏充满挑战。当我们根据认知和社会发展的理论模型以及“通用学习设计”原则研究这些建议时,许多明显的矛盾都可以解决。

目标:

在回顾文献时,我们确定了社交学习动机因素,这些因素在设计严肃的游戏时可以提高其有效性。利用这些因素,我们为开发严肃的游戏提供了一套简明的指导方针。

结论:

希望最大程度提高游戏效率的所有游戏设计师都可以使用此处介绍的具有研究知识的指导原则。

更新日期:2021-04-15
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