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The archive and the scene: On the cultural techniques of retrocomputing databases
New Media & Society ( IF 4.5 ) Pub Date : 2021-04-12 , DOI: 10.1177/1461444820954186
Jörgen Rahm-Skågeby 1 , Anders Carlsson 2
Affiliation  

Several digital spaces are now archiving artifacts from the first 1980s home computer boom. These spaces are not only storages but also social venues and “memory banks,” and thereby depend on several concurrent practices: software and hardware developed to read, run, and preserve computer code; archiving of old software, magazines, and personal stories; contemporary conferences dedicated to retrocomputing; and making artifacts, which used to be private, publicly available. The article argues that retrocomputing can be seen as a foreshadowing in terms of managing collective digital archives, memories, and relationships to digital material. Taking the Commodore 64 Scene Database as a case, this article (1) engages with both users and cultural techniques in order to (2) theorize collective digital archives as “performative in-betweens” and (3) discuss how retrocomputing may become a default mode for people seeking access to their digital pasts in a time when planned obsolescence is rampant.



中文翻译:

档案和现场:关于逆计算数据库的文化技术

现在,数个数字空间正在归档1980年代第一次家庭计算机热潮中的文物。这些空间不仅是存储空间,而且还是社交场所和“内存库”,因此取决于多种并发实践:开发用于读取,运行和保存计算机代码的软件和硬件;存档旧软件,杂志和个人故事;致力于逆向计算的当代会议;以及制作过去是私有的,可公开获得的人工制品。该文章认为,在管理集体数字档案,记忆以及与数字资料的关系方面,逆向计算可以看作是一种预兆。以Commodore 64场景数据库为例,

更新日期:2021-04-13
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