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Experience spaces for critical co-reflection on artefact use
Behaviour & Information Technology ( IF 2.9 ) Pub Date : 2021-04-10 , DOI: 10.1080/0144929x.2021.1912183
Anke Dittmar 1
Affiliation  

ABSTRACT

Current design approaches mainly focus on co-design activities for creating (novel) digital artefacts. Less attention is paid on implications of new technologies on people and their experiences. This paper proposes a conceptual framework aimed at describing and supporting systematic and sustained critical co-reflection on artefact use. It employs and expands ideas from design research and user-oriented design approaches to describe sources and nature of critical co-reflection and to discuss appropriate analytical lenses. Experience spaces are introduced as a complementary concept to design spaces. An experience space is a conceptual space emerging from the collaborative creation, manipulation, merging and discarding of experience-related descriptions of technology appropriation. From a critical reflective perspective, designers not only care about rich design spaces with diverse design proposals but also about rich experience spaces displaying diverse appropriation processes and a broad spectrum of users' perspectives on effects of artefact use. The paper suggests that artefact ecologies constitute the elements of experience spaces.



中文翻译:

体验空间,以便在人工制品的使用中进行关键性的共反思

摘要

当前的设计方法主要集中于用于创建(新颖)数字人工制品的协同设计活动。人们很少关注新技术对人们及其经历的影响。本文提出了一个概念框架,旨在描述和支持关于人工制品使用的系统性和持续性的关键性共同反思。它采用并扩展了设计研究和面向用户的设计方法的思想,以描述关键共反射的来源和性质,并讨论适当的分析透镜。引入体验空间作为设计空间的补充概念。体验空间是从协作创建,操纵,合并和丢弃与技术专用有关的体验描述中产生的概念空间。从批判性的反思角度来看,设计师不仅关心具有各种设计方案的丰富设计空间,而且还关心展示各种分配过程以及用户对人工制品使用效果的广泛看法的丰富体验空间。该论文认为,伪造生态构成了体验空间的要素。

更新日期:2021-05-17
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