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Gamer identities of video game live streamers with disabilities
Information, Communication & Society ( IF 4.2 ) Pub Date : 2021-04-05 , DOI: 10.1080/1369118x.2021.1907433
Sky LaRell Anderson 1 , Mark R. Johnson 2
Affiliation  

ABSTRACT

This study investigates the strategies video game streamers with disabilities employ to navigate their identity as gamers as it relates to their subject positions as persons with disabilities. Through an analysis of online videos featuring eight streamers with disabilities, this study reveals four themes around how streamers establish their identities regarding both disability and gaming: establishing gaming capital, acknowledging disability, gaming to overcome challenges, and feeling empowered to ‘inspire’. Our analysis discusses how the four themes coalesce around a co-constitutive identity of ‘disabled streamer’ that is unique from both gamer and disability identities yet informed by and negotiated through each of these in various ways. The study sheds light on the ongoing mutual creation and transformation of gaming and disability identities on the internet.



中文翻译:

残障视频游戏直播者的玩家身份

摘要

本研究调查了残障视频游戏流媒体用于导航其作为游戏玩家的身份的策略,因为这与他们作为残障人士的主体地位有关。通过对八位残障主播的在线视频的分析,本研究揭示了主播如何在残障和游戏方面确立其身份的四个主题:建立游戏资本、承认残障、游戏以克服挑战,以及感觉有能力“激发”。我们的分析讨论了这四个主题如何围绕“残疾主播”的共同构成身份结合起来,这种身份在游戏玩家和残疾身份中都是独一无二的,但以各种方式通过这些身份中的每一个进行通知和协商。

更新日期:2021-04-05
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