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Rising inequality and trends in leisure
Journal of Economic Growth ( IF 3.917 ) Pub Date : 2021-03-30 , DOI: 10.1007/s10887-021-09189-8
Timo Boppart , L. Rachel Ngai

This paper develops a model that generates rising average leisure time and increasing leisure inequality along a path of balanced growth. Households derive utility from three sources: market goods, home goods and leisure. Home production and leisure are both activities that require time and capital. Households allocate time and capital to these non-market activities and supply labor. The dynamics are driven by activity-specific TFP growth and a spread in the distribution of household-specific labor market efficiencies. When the spread is set to replicate the increase in wage inequality across education groups, the model can account for the observed average time series and cross-sectional dynamics of leisure time in the U.S. over the last five decades.



中文翻译:

越来越多的不平等现象和休闲趋势

本文建立了一个模型,该模型沿着平衡增长的路径产生了越来越多的平均闲暇时间和越来越多的休闲不平等。家庭从三个来源获得效用:市场商品,家庭商品和休闲。家庭生产和休闲都是需要时间和资金的活动。家庭将时间和资本分配给这些非市场活动并提供劳动力。动态是由特定于活动的全要素生产率增长和特定于家庭的劳动力市场效率分布的差异所驱动的。当该差额用于复制各教育群体之间工资不平等的加剧时,该模型可以解释过去五十年来美国观察到的平均时间序列和休闲时间的横截面动态。

更新日期:2021-03-30
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