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Facilitating cognitive processes during EFL smartwatch-supported learning activities in authentic contexts
British Journal of Educational Technology ( IF 6.7 ) Pub Date : 2021-03-28 , DOI: 10.1111/bjet.13069
Rustam Shadiev, Wu-Yuin Hwang, Tzu-Yu Liu

In this study, we designed a game-based English as a foreign language (EFL) learning activity for junior high school students for the application of newly learned knowledge to the real world. The learning activity was combined with physical exercises such as walking. Smartwatches were used to help students create learning content during the learning activity and monitor their physical activity. We aimed to explore how learning activity supported by smartwatches can facilitate cognitive processes such as Remembering (i.e., remembering new knowledge), Understanding (i.e., understanding new knowledge) and Applying (i.e., applying acquired knowledge in new situations). We also explored student learning experiences during the smartwatch-supported language learning process. Our results showed that the posttest student's cognitive processes level was significantly higher than that of the pretest. From the interviews, we found that the students’ learning experience can be categorised into EFL learning, physical exercise, smartwatch usage, learning satisfaction and problems. The results revealed that the learning activity supported by smartwatches was useful for language learning and physical exercise, and the students were satisfied with their learning experiences. The students used smartwatch functions such as texting, recording, sharing and monitoring their language practice in the real world. Based on our results, we suggest designing real-world language learning activities supported by smartwatches as they may facilitate cognitive processes from a basic to a higher level because they enable students to learn new knowledge and apply it in everyday life.

中文翻译:

在真实环境中促进 EFL 智能手表支持的学习活动中的认知过程

在这项研究中,我们为初中生设计了一个基于游戏的英语作为外语 (EFL) 学习活动,以便将新学到的知识应用到现实世界中。学习活动与步行等体育锻炼相结合。智能手表用于帮助学生在学习活动期间创建学习内容并监控他们的身体活动。我们旨在探索智能手表支持的学习活动如何促进认知过程,例如记忆(即记住新知识)、理解(即理解新知识)和应用(即在新情况下应用获得的知识)。我们还在智能手表支持的语言学习过程中探索了学生的学习体验。我们的结果表明,后测学生的 的认知过程水平显着高于前测。从访谈中,我们发现学生的学习经历可以分为外语学习、体育锻炼、智能手表使用、学习满意度和问题。结果显示,智能手表支持的学习活动对语言学习和体育锻炼有用,学生对学习体验感到满意。学生们使用了智能手表功能,例如在现实世界中发短信,录音,共享和监视他们的语言练习。根据我们的研究结果,我们建议设计由智能手表支持的现实世界语言学习活动,因为它们可以促进从基础到更高层次的认知过程,因为它们使学生能够学习新知识并将其应用到日常生活中。
更新日期:2021-05-30
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