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Towards understanding the design of bodily integration
International Journal of Human-Computer Studies ( IF 5.3 ) Pub Date : 2021-03-24 , DOI: 10.1016/j.ijhcs.2021.102643
Florian ‘Floyd’ Mueller , Pedro Lopes , Josh Andres , Richard Byrne , Nathan Semertzidis , Zhuying Li , Jarrod Knibbe , Stefan Greuter

In the field of human-computer interaction, the term “integration” describes an emergent paradigm in which the human and the computer are tightly coupled. Our previous research has contributed to this paradigm through the design of “bodily integrated” systems, where the human body and the computing machinery are coupled in a way that allows bidirectional actuation. In this article, we build on this design research: we identify gaps in knowledge regarding bodily integration design and propose, in response, two key dimensions along which bodily integration systems can be categorized: bodily agency and bodily ownership. Conceiving each dimension from low to high allows us to define a four-quadrant design space that highlights key user experiences of bodily integration: Super-Body, Tele-Body, Chauffeured-Body, and Possessed-Body. We demonstrate how this design space can be used to analyze bodily integration design using three of our own bodily integration systems as illustrative examples. We also identify seven design strategies for interaction designers to design future bodily integration systems: turn-taking, safety, ease-in, movement, sensations & perceptions, personalization, and bystanders. Ultimately, we hope to advance the emergent integration paradigm through a body-centric design perspective.



中文翻译:

了解身体整合的设计

在人机交互领域,术语“集成”描述了一种新兴的范例,其中人与计算机紧密耦合。我们以前的研究通过“身体集成”系统的设计为这种范例做出了贡献,其中人体和计算机器以允许双向驱动的方式耦合。在本文中,我们以设计研究为基础:我们确定有关身体整合设计的知识方面的差距,并提出相应的两个主要维度来对身体整合系统进行分类:身体代理和身体所有权。从低到高的每个维度的构想,使我们能够定义一个四象限的设计空间,以突出人体集成的关键用户体验:超级身体,远程身体,司机身体和拥有身体。我们将使用我们自己的三个身体集成系统作为说明性示例,演示如何使用此设计空间来分析身体集成设计。我们还为交互设计师确定了七种设计策略,以设计未来的身体整合系统:转弯,安全,缓入,移动,感觉和感知,个性化和旁观者。最终,我们希望通过以身体为中心的设计观点来推进新兴的集成范例。

更新日期:2021-04-13
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