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The Next Generation of Virtual Reality: Recommendations for Accessible and Ergonomic Design
Ergonomics in Design ( IF 0.7 ) Pub Date : 2021-03-23 , DOI: 10.1177/10648046211002578
Brendan A. Ciccone , Shannon K. T. Bailey , Joanna E. Lewis

Virtual reality (VR) device prices drastically declined in the past decade, leading to a shift in the VR market. As VR enters the mainstream, the design of both VR hardware and software must evolve to meet the needs of diverse users. Current systems appeal to niche consumers who are willing and able to use VR despite bulky hardware and accessibility barriers in software. The current review outlines the limitations of current VR systems and proposes ways in which designs can be iterated to produce more ergonomic and accessible systems for a broader range of users.



中文翻译:

下一代虚拟现实:无障碍和人体工程学设计建议

在过去的十年中,虚拟现实(VR)设备价格急剧下降,导致VR市场发生了转变。随着VR进入主流,VR硬件和软件的设计必须不断发展以满足不同用户的需求。当前的系统吸引了愿意且能够使用VR的利基消费者,尽管硬件庞大且软件可访问性障碍。当前的评论概述了当前VR系统的局限性,并提出了迭代设计的方式,以为更广泛的用户提供更符合人体工程学和可访问性的系统。

更新日期:2021-03-23
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