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Postmodern Medusa: The Monstrous-Feminine in StarCraft II: Heart of the Swarm
Games and Culture ( IF 2.4 ) Pub Date : 2021-03-27 , DOI: 10.1177/15554120211005232
Gregory Blomquist 1
Affiliation  

This article explores the representation of monstrous-feminine agency through the character of Kerrigan in the StarCraft series with emphasis on StarCraft II: Heart of the Swarm. Kerrigan’s subjectivity as a player-character complicates her in ways that require a different application of the monstrous-feminine from those characters from literature, film, and video games that position them as enemies to overcome. The article begins examining Kerrigan through the lens of the monstrous-feminine and the abject before discussing how her hypersexualization ostensibly contradicts her monstrosity as an empowering force. The author then explores the obstacles Kerrigan must overcome and how this struggle reifies her disruption of and resistance against the symbolic order. The discussion concludes that Kerrigan’s connection between the player and monstrous-feminine character is a significant paradigm shift for the female monster and how agency and empathy allow players to understand the monstrous-feminine in a new perspective.



中文翻译:

后现代美杜莎:《星际争霸II》中的怪物女性:虫群之心

本文通过《星际争霸》系列中的Kerrigan角色,探讨了巨大的女性代理机构,特别是《星际争霸II:群虫之心》。Kerrigan作为玩家角色的主观性使她变得更加复杂,这要求将怪异的女性角色与文学,电影和电子游戏中的那些角色不同地应用,这些角色将他们定位为要克服的敌人。这篇文章开始通过妖怪的女人味和客观性来审视Kerrigan,然后讨论她的性欲过大表面上与她作为授权力量的怪异行为之间的矛盾。然后作者探讨了Kerrigan必须克服的障碍,以及这种斗争如何使她对象征秩序的破坏和抵抗成为现实。讨论得出的结论是,Kerrigan的玩家与怪物女性角色之间的联系是女性怪物的重大范式转变,并且代理和同情心如何使玩家从新的角度理解怪物女性。

更新日期:2021-03-27
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