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Freedom and giving in game streams: A Foucauldian exploration of tips and donations on Twitch
Psychology and Marketing ( IF 8.9 ) Pub Date : 2021-03-23 , DOI: 10.1002/mar.21483
Vignesh Yoganathan 1 , Victoria‐Sophie Osburg 2 , Callum James Stevens 3
Affiliation  

Twitch is a full‐fledged marketplace for game consumption, where gameplay is live streamed by players for the benefit of viewers/followers. Using Foucault's notions of freedom as a practice, we provide a psychosocial understanding of game stream engagement, and especially, user motivations for tipping streamers or donating to charity (i.e., “giving”). Following a netnographic approach, we analyse contributions to a large online forum and data gathered from 15 focus groups. We find that giving arises as an outcome of users exercising their freedom, whilst negotiating personal difficulties, for social gratification (e.g., status among peers), self‐determination (i.e., feeling control over one's life), and self‐extension (i.e., feeling affinity with others to achieve ideal self). By providing opportunities for self‐extension and self‐determination, which lead to better connectivity and stronger community support compared to social media, Twitch enables users to “give freely” (i.e., without obligation or compunction). Consequently, Twitch offers scope for more effective and mutually beneficial means of fundraising than traditional nonprofit marketing strategies, particularly by reaching younger target groups. Ultimately, the paper integrates three widely used theories under one (Foucauldian) metatheoretical perspective and highlights the central role of freedom in understanding game stream user engagement. Practical implications for nonprofit fundraising are also considered.

中文翻译:

自由和游戏流中的捐赠:有关Twitch的技巧和捐赠的Foucauldian探索

Twitch是一个完整的游戏消费市场,玩家可以实时播放游戏内容,以造福观众/追随者。使用福柯的自由概念作为一种实践,我们对游戏流的参与提供了一种心理社会的理解,特别是提供了给小费者提供小费或向慈善机构捐款(即“捐赠”)的用户动机。遵循网络志方法,我们分析了对一个大型在线论坛的贡献以及从15个焦点小组收集的数据。我们发现,赠与是用户在协商个人困难,为了社会满足(例如,同伴之间的地位),自决(即,对生活的掌控)和自我延伸(即,与他人建立亲密关系以实现理想的自我)。通过提供自我扩展和自决的机会,与社交媒体相比,Twitch可以提供更好的连接性和更强大的社区支持,从而使用户能够“自由给予”(即没有义务或责难)。因此,Twitch提供了比传统的非营利营销策略更有效和互惠的筹款方式的空间,尤其是通过接触年轻的目标人群。最终,本文在一个(Fooucauldian)元理论视角下整合了三种广泛使用的理论,并强调了自由在理解游戏流用户参与度方面的核心作用。还考虑了非营利筹款的实际意义。没有义务或un悔)。因此,Twitch提供了比传统的非营利营销策略更有效和互惠的筹款方式的空间,尤其是通过接触年轻的目标人群。最终,本文在一个(Fooucauldian)元理论视角下整合了三种广泛使用的理论,并强调了自由在理解游戏流用户参与度方面的核心作用。还考虑了非营利筹款的实际意义。没有义务或un悔)。因此,Twitch提供了比传统的非营利营销策略更有效和互惠的筹款方式的空间,尤其是通过接触年轻的目标人群。最终,本文在一个(Fooucauldian)元理论视角下整合了三种广泛使用的理论,并强调了自由在理解游戏流用户参与度方面的核心作用。还考虑了非营利筹款的实际意义。该论文在一个(Fooucauldian)元理论的视角下整合了三种广泛使用的理论,并强调了自由在理解游戏流用户参与度方面的核心作用。还考虑了非营利筹款的实际意义。该论文在一个(Fooucauldian)元理论的视角下整合了三种广泛使用的理论,并强调了自由在理解游戏流用户参与度方面的核心作用。还考虑了非营利筹款的实际意义。
更新日期:2021-05-10
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