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Influences of a Virtual Reality Experience on Dissociation, Mindfulness, and Self-Efficacy
Cyberpsychology, Behavior, and Social Networking ( IF 4.2 ) Pub Date : 2021-11-10 , DOI: 10.1089/cyber.2020.0223
Marta Mondellini 1 , Stefano Mottura 2 , Marco Guida 3 , Alessandro Antonietti 3
Affiliation  

An experiment on a nonclinical sample to investigate influences of virtual reality (VR) on dissociation, mindfulness, and self-efficacy is reported. The participants were immersed for 20 minutes with a VR system in a large virtual apartment and have been charged to look around and find a set of objects previously observed on pictures. Questionnaires pre- and postimmersion were administered to measure the levels of such psychological constructs; cybersickness was assessed as well. Results showed an upward trend in dissociation and a significant increase of mindfulness after immersion in the VR environment. No influences on self-efficacy were found. Findings are discussed with reference to past studies, where a different picture emerged, by considering possible differences due to changes in technology and context.

中文翻译:

虚拟现实体验对分离、正念和自我效能的影响

报告了一项非临床样本实验,以研究虚拟现实 (VR) 对分离、正念和自我效能的影响。参与者在大型虚拟公寓中使用 VR 系统沉浸 20 分钟,并被要求环顾四周并找到之前在图片上观察到的一组物体。在沉浸前和沉浸后进行问卷调查,以测量这种心理结构的水平;也对网络病进行了评估。结果显示,沉浸在 VR 环境中后,分离度呈上升趋势,正念显着增加。没有发现对自我效能的影响。通过考虑由于技术和环境的变化可能导致的差异,参考过去的研究讨论了结果,其中出现了不同的图景。
更新日期:2021-11-23
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