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Investigation of spatial ability test completion times in virtual reality using a desktop display and the Gear VR
Virtual Reality ( IF 4.4 ) Pub Date : 2021-03-17 , DOI: 10.1007/s10055-021-00509-2
Tibor Guzsvinecz , Éva Orbán-Mihálykó , Cecília Sik-Lányi , Erika Perge

The interaction time of students who did spatial ability tests in a virtual reality environment is analyzed. The spatial ability test completion times of 240 and 61 students were measured. A desktop display as well as the Gear VR were used by the former group and by the latter one, respectively. Logistic regression analysis was used to investigate the relationship between the probability of correct answers and completion times, while linear regression was used to evaluate effects and interactions of following factors on test completion times: the users’ gender and primary hand, test type and device used. The findings were that while the completion times are not significantly affected by the users’ primary hand, other factors have significant effects on them: they are decreased by the male gender in itself, while they are increased by solving Mental Rotation Tests or by using the Gear VR. The largest significant increment in interaction time in virtual reality during spatial ability tests is when Mental Rotation Tests are accomplished by males with the Gear VR, while the largest significant decrease in interaction time is when Mental Cutting Tests are completed with a desktop display.



中文翻译:

使用桌面显示器和Gear VR调查虚拟现实中的空间能力测试完成时间

分析了在虚拟现实环境中进行空间能力测试的学生的互动时间。测量了240名和61名学生的空间能力测试完成时间。前者和后者分别使用台式显示器和Gear VR。使用逻辑回归分析研究正确答案的概率与完成时间之间的关系,而使用线性回归评估以下因素对测试完成时间的影响和相互作用:用户的性别和主手,测试类型和使用的设备。研究发现,虽然完成时间不受使用者的主手影响很大,但其他因素也会对其产生重大影响:男性本身会减少完成时间,而通过解决“心理旋转测试”或使用Gear VR可以增加这些风险。在空间能力测试中,虚拟现实中交互时间的最大显着增加是男性使用Gear VR完成心理自转测试,而交互时间中最大的显着减少是在桌面显示器上完成心理切割测试时。

更新日期:2021-03-18
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