当前位置: X-MOL 学术Journal of Applied Research in Higher Education › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
Investigating immersive learning technology intervention in architecture education: a systematic literature review
Journal of Applied Research in Higher Education ( IF 1.9 ) Pub Date : 2021-02-26 , DOI: 10.1108/jarhe-08-2020-0279
Annisa Ummihusna 1 , Mohd Zairul 1
Affiliation  

Purpose

This study intends to review the existing studies on the application of immersive learning technology (ILT) in architecture education field. A systematic literature review (SLR) was conducted on the characteristics and implementation of ILT, research purpose, approach and outcome of research.

Design/methodology/approach

The PICO concept (Population, Intervention, Comparison, Outcome measures) was used to form the research keywords. The Scopus database was searched and supported by supplementary search on Google Scholar, ProQuest, Emerald Insight and Springer Link. Based on the inclusion and exclusion criteria, 19 peer-reviewed journal articles published between 2013 and 2019 were identified.

Findings

Virtual reality was found to be the most prevalent ILT applied in architecture education and commonly used as simulation. Most of the studies were applied in year-two architecture study and were mainly implemented for architecture design subject. Very few studies have associated the use of ILT with learning theories, and most of the existing studies have examined the effect of ILT on learning performance. Motivation was found to be the dominant emotional state, and most of the interventions deal with a higher cognitive level.

Research limitations/implications

Only a small number of articles were selected due to the limited number of studies on the subject. Nevertheless, analysis of the selected few has provided valuable insight into the current scenario of the research topic.

Originality/value

This study adds to the existing literature by examining the existing empirical evidence on ILT intervention in the architecture education field. The findings will contribute towards innovating the learning process among architecture students and encouraging the use the ILT as part of architecture education system in higher education institutions.



中文翻译:

调查沉浸式学习技术对建筑教育的干预:系统文献综述

目的

本研究旨在回顾现有的关于沉浸式学习技术(ILT)在建筑教育领域应用的研究。对ILT的特点和实施、研究目的、方法和研究结果进行了系统文献综述(SLR)。

设计/方法/方法

PICO 概念(人口、干预、比较、结果测量)被用来形成研究关键词。Scopus 数据库通过 Google Scholar、ProQuest、Emerald Insight 和 Springer Link 的补充搜索进行了搜索和支持。根据纳入和排除标准,确定了 2013 年至 2019 年间发表的 19 篇同行评审期刊文章。

发现

虚拟现实被发现是在建筑教育中应用最普遍的 ILT,通常用作模拟。大部分研究都应用于第二年的建筑学研究,主要针对建筑设计学科实施。很少有研究将 ILT 的使用与学习理论联系起来,现有的大多数研究都检验了 ILT 对学习表现的影响。动机被发现是主要的情绪状态,并且大多数干预措施涉及更高的认知水平。

研究限制/影响

由于该主题的研究数量有限,仅选择了少量文章。然而,对选定的少数人的分析为研究课题的当前情况提供了有价值的见解。

原创性/价值

本研究通过检查建筑教育领域 ILT 干预的现有经验证据,增加了现有文献。这些发现将有助于创新建筑学生的学习过程,并鼓励将 ILT 作为高等教育机构建筑教育系统的一部分。

更新日期:2021-02-26
down
wechat
bug