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‘Real-time’ virtual reality and the limits of immersion
Screen ( IF 0.3 ) Pub Date : 2021-02-19 , DOI: 10.1093/screen/hjaa058
Richard Misek

What does virtual reality do best? Judging by its rapid uptake in fields including architectural visualization, surgical training, crime scene reconstruction, military simulation and, of course, gaming, virtual reality (VR) has proved to be a particularly effective tool for reconstructing and simulating physical spaces, as well as enabling a haptic engagement with them. It is telling that the most common descriptor for virtual reality is ‘immersive’, a term that highlights its spatial and experiential dimension. Writing in 1999, Jay David Bolter and Richard Grusin summarized the then prevailing view as follows:

中文翻译:

“实时”虚拟现实和沉浸式的极限

虚拟现实最擅长什么?从其在建筑可视化,外科手术训练,犯罪现场重建,军事模拟以及当然还有游戏等领域的快速使用来看,虚拟现实(VR)已被证明是重建和模拟物理空间以及特别有效的工具。与他们进行触觉互动。事实证明,虚拟现实最常见的描述词是“沉浸式”,这是一个突出其空间和体验维度的术语。杰伊·大卫·博特(Jay David Bolter)和理查德·格鲁辛(Richard Grusin)在1999年撰写的文章中,将当时的主流观点总结如下:
更新日期:2021-03-15
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