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Take Me To Greece: Exploring Intergenerational Interactivity in a Mixed Reality Children's Museum Exhibition
Journal of Museum Education ( IF 0.8 ) Pub Date : 2021-03-05 , DOI: 10.1080/10598650.2020.1836466
Rojin Vishkaie , Teddy Seyed , Claire Thoma Emmons , Dirk vom Lehn

ABSTRACT

Socializing and interaction are important aspects for families who visit museums. Mixed reality (MR) uses a set of technology that museums employ to encourage this behavior, but they face challenges in maintaining family cohesion with experiences across different exhibitions and kiosks. In this paper, we explore these challenges broadly to provide strategies for MR exhibitions that support better family cohesion, and thus interaction. As part of our exploration, we partnered with the Indianapolis Children's Museum and used its Take Me To Greece exhibition and observed intergenerational family interactions at eight different kiosks with a range of MR technologies using “research in the wild” approach. We present our findings in terms of concerted immersion patterns of families with the kiosks encompassing both real and virtual spaces, while disrupted interactions when family members split from the group to interact with virtual kiosks. We then present design considerations to provide a broad understanding of the aspects of reality and virtuality in a MR children's museum exhibition, and the influence of these MR dimensions on intergenerational family interactions.



中文翻译:

带我去希腊:在混合现实儿童博物馆展览中探索代际互动

摘要

社交和互动是参观博物馆的家庭的重要方面。混合现实(MR)使用了博物馆用来鼓励这种行为的一套技术,但是它们在通过不同展览和售货亭中的体验保持家庭凝聚力方面面临着挑战。在本文中,我们将广泛地探讨这些挑战,从而为MR展览提供策略,以支持更好的家庭凝聚力以及互动。作为探索的一部分,我们与印第安纳波利斯儿童博物馆合作,并利用其将我带到希腊通过“野外研究”方法,展示并观察了八种不同信息亭之间的代际家庭互动,以及一系列MR技术。我们将根据协调一致的家庭沉浸模式来介绍我们的发现,这些自助亭包含真实和虚拟空间,而当家庭成员从小组中拆分出来与虚拟自助亭互动时,互动会中断。然后,我们提出设计考虑因素,以提供对MR儿童博物馆展览中现实和虚拟方面的广泛理解,以及这些MR维度对代际家庭互动的影响。

更新日期:2021-03-07
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