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The Dota 2 Bot Competition
arXiv - CS - Artificial Intelligence Pub Date : 2021-03-04 , DOI: arxiv-2103.02943
Jose M. Font, Tobias Mahlmann

Multiplayer Online Battle Area (MOBA) games are a recent huge success both in the video game industry and the international eSports scene. These games encourage team coordination and cooperation, short and long-term planning, within a real-time combined action and strategy gameplay. Artificial Intelligence and Computational Intelligence in Games research competitions offer a wide variety of challenges regarding the study and application of AI techniques to different game genres. These events are widely accepted by the AI/CI community as a sort of AI benchmarking that strongly influences many other research areas in the field. This paper presents and describes in detail the Dota 2 Bot competition and the Dota 2 AI framework that supports it. This challenge aims to join both, MOBAs and AI/CI game competitions, inviting participants to submit AI controllers for the successful MOBA \textit{Defense of the Ancients 2} (Dota 2) to play in 1v1 matches, which aims for fostering research on AI techniques for real-time games. The Dota 2 AI framework makes use of the actual Dota 2 game modding capabilities to enable to connect external AI controllers to actual Dota 2 game matches using the original Free-to-Play game.se of the actual Dota 2 game modding capabilities to enable to connect external AI controllers to actual Dota 2 game matches using the original Free-to-Play game.

中文翻译:

Dota 2 Bot竞赛

多人在线战区(MOBA)游戏在视频游戏行业和国际电子竞技领域都取得了巨大的成功。这些游戏鼓励在实时的组合动作和策略游戏玩法中进行团队的协调与合作,以及短期和长期的计划。游戏研究中的人工智能和计算智能竞赛对AI技术在不同游戏类型中的研究和应用提出了各种各样的挑战。这些事件被AI / CI社区广泛接受,作为一种AI基准测试,对本领域的许多其他研究领域产生了重大影响。本文介绍并详细描述了Dota 2 Bot竞赛以及支持该竞赛的Dota 2 AI框架。这项挑战旨在参加MOBA和AI / CI游戏竞赛,邀请参与者为成功的MOBA \ textit {古代防御2}(Dota 2)提交AI控制器,以参加1v1比赛,目的是促进对实时游戏AI技术的研究。Dota 2 AI框架利用实际的Dota 2游戏改装功能,可以使用原始的免费游戏将外部AI控制器连接到Dota 2的实际比赛中。使用原始的免费游戏将外部AI控制器连接到实际的Dota 2游戏比赛。
更新日期:2021-03-05
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