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Bringing a peripheral, traditional venue to the digital era with targeted narratives
Digital Applications in Archaeology and Cultural Heritage Pub Date : 2019-09-01 , DOI: 10.1016/j.daach.2019.e00111
Angeliki Antoniou , Susana Reboreda Morillo , George Lepouras , Jason Diakoumakos , Costas Vassilakis , Martin Lopez Nores , Catherine Emma Jones

Abstract The current work presents a method of enhancing museum content with narratives targeting history reflection in a personalized manner, delivered by an especially designed mobile app. The mobile app is a part of a technology ecosystem that supports the visitor before, during and after her visit. Within the framework of the European H2020 CrossCult project, a method was designed, implemented and tested to enhance museum content with digital material, enriched narratives and means to actively engage visitors. In particular, the method was implemented and tested for the content of the Archaeological Museum of Tripolis (Greece) and specific content examples are presented here, together with data from visitor evaluation. The results showed that content was significantly and qualitatively enhanced and visitors recognized the potential of the app in triggering visitor curiosity, new forms of engagement, and the ability to reflect on the connections between historical and social phenomena.

中文翻译:

通过有针对性的叙述将外围的传统场所带入数字时代

摘要当前的工作提出了一种通过专门设计的移动应用以个性化的方式针对历史反思的叙事来增强博物馆内容的方法。该移动应用程序是技术生态系统的一部分,可在访问者访问之前,期间和之后为访问者提供支持。在欧洲H2020 CrossCult项目的框架内,设计,实施和测试了一种方法,以通过数字资料,丰富的叙事和积极吸引游客的手段来增强博物馆的内容。特别是,针对Tripolis考古博物馆(希腊)的内容实施并测试了该方法,并在此展示了具体的内容示例以及来自访问者评估的数据。
更新日期:2019-09-01
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