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Performance, perceptual and physiological comparison of traditional and small-sided games in youth hockey
International Journal of Sports Science & Coaching ( IF 1.5 ) Pub Date : 2021-02-25 , DOI: 10.1177/1747954121998816
Sarah R Henley-Martin 1 , Daniel J Hiscock 1, 2 , Kagan J Ducker 1 , Angela Jacques 1 , Carly J Brade 1
Affiliation  

This study aimed to determine if children playing field hockey small-sided games (SSG) have different levels of physiological, performance and perceptual responses, compared to traditional hockey. Fifteen school hockey players (10–12 y) played eight matches over four months. Traditional games (n = 4) were played on a full-sized pitch with 11 players per team, and SSG were played as two-separate games (n = 8), with 7 players per team on a half-field pitch. Heart rate, movement data and match involvement were collected during the game. Participants were asked their session rating of perceived exertion (sRPE) and completed an enjoyment questionnaire. There were more possessions per player in the SSG format compared to traditional (53.9 ± 2.5 vs. 36.8 ± 6.5, [d = 3.83]). Number of shots on goal, total goals, penalty corners and circle penetrations were increased in SSG compared to traditional games (d = 1.11–1.83). Mean and maximum heart rate, sRPE, enjoyment, total distance run, meters per minute, distance run at low velocity and high velocity were similar for both formats, with no significant difference between them. SSG increased match involvements, allowing more participation than the traditional format, without compromising the physiological (e.g. heart rate), performance (e.g. total distance) and perceptual (e.g. sRPE) workload.



中文翻译:

青年曲棍球传统比赛和小型比赛的表现,知觉和生理比较

这项研究旨在确定与传统曲棍球相比,玩曲棍球小方游戏(SSG)的儿童是否具有不同水平的生理,表现和知觉反应。15名学校曲棍球运动员(10-12岁)在四个月内进行了八场比赛。传统比赛(n = 4)进行全场比赛,每队11名球员,SSG分为两场比赛(n = 8),每队7名球员在半场比赛。在比赛期间收集了心率,运动数据和比赛参与情况。要求参与者对他们的感知劳累程度(sRPE)进行评估,并填写一份娱乐问卷。与传统相比,SSG格式的每位球员拥有的财产更多(53.9±2.5对36.8±6.5,[ d = 3.83])。与传统游戏相比,SSG中的射门次数,总进球数,罚角和圆圈穿透次数有所增加(d  = 1.11–1.83)。两种格式的平均和最大心率,sRPE,娱乐性,总路程,米/分钟,低速和高速时的距离相似,两者之间无显着差异。SSG增加了比赛参与度,与传统形式相比,参与度更高,而又不影响生理(例如心率),性能(例如总距离)和感知(例如sRPE)工作量。

更新日期:2021-02-26
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