当前位置: X-MOL 学术TESOL Journal › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
Participatory culture as professional development: Preparing teachers to use Minecraft in the classroom
TESOL Journal ( IF 1.3 ) Pub Date : 2017-12-01 , DOI: 10.1002/tesj.359
Jeff Kuhn 1 , Vance Stevens 2
Affiliation  

As computer-based game use grows in classrooms, teachers need more opportunities for professional development aimed at helping them to appropriately incorporate games into their classrooms. Teachers need opportunities not only to learn about video games as software but also about video games as culture. This requires professional development that embeds educators in the social practice of games while they learn how to play and implement them in classroom practice. This article describes the design considerations around the ongoing TESOL Electronic Village Online (EVO) Minecraft Massively Open Online Course (MOOC) that mimics the social practices around video games by reimagining professional development as a participatory culture. This participatory-culture approach anchors participants’ learning of the video game Minecraft in a multiyear community of educators who share ideas, post videos, blog, and play Minecraft together. This community of practice raises awareness among its participants of the participatory cultures in which our students play video games.

中文翻译:

作为专业发展的参与式文化:为教师在课堂上使用 Minecraft 做好准备

随着基于计算机的游戏在课堂上的使用增长,教师需要更多的专业发展机会,旨在帮助他们将游戏适当地融入课堂。教师不仅需要机会学习作为软件的视频游戏,还需要学习作为文化的视频游戏。这需要专业发展,将教育者嵌入游戏的社会实践中,同时他们学习如何在课堂实践中玩耍和实施这些游戏。本文描述了围绕正在进行的 TESOL 电子村在线 (EVO) Minecraft 大规模开放在线课程 (MOOC) 的设计考虑,该课程通过将专业发展重新想象为一种参与式文化来模仿围绕电子游戏的社会实践。这种参与式文化方法让参与者在一个多年的教育工作者社区中学习视频游戏 Minecraft,他们分享想法、发布视频、博客和一起玩 Minecraft。这个实践社区提高了参与者对我们学生玩电子游戏的参与性文化的认识。
更新日期:2017-12-01
down
wechat
bug