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Gamification in human resource management—Status quo and quo vadis
German Journal of Human Resource Management ( IF 3.3 ) Pub Date : 2020-10-06 , DOI: 10.1177/2397002220961796
Lena Murawski 1
Affiliation  

Gamification has recently been presented as a promising opportunity to improve human resource management (HRM) practices and tools. However, while the number of publications on gamification has been increasing in recent years, an overview of the current landscape of HRM-related literature of gamification is missing so far. Intending to support and ease the understanding of prior research findings in this field, this article conducts a systematic literature review. This study contributes to the field of human resources research by examining 45 research papers, aiming to explore areas of application and outcomes of the use of gamification in HRM. Propositions are outlined along with elaborating risks and approaches on how to mitigate the risks of using game design elements in HRM.



中文翻译:

人力资源管理中的游戏化-现状与现状

游戏化最近被视为改善人力资源管理(HRM)做法和工具的有前途的机会。但是,尽管近年来有关游戏化的出版物数量在增加,但到目前为止,缺少与人力资源管理相关的游戏化文学现状的概述。为了支持和简化对该领域先前研究结果的理解,本文进行了系统的文献综述。这项研究通过审查45篇研究论文,为人力资源研究领域做出了贡献,旨在探讨人力资源管理中应用游戏化的领域和成果。提出了建议,并阐述了风险以及如何降低在HRM中使用游戏设计元素的风险的方法。

更新日期:2020-10-06
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