当前位置: X-MOL 学术Simulation & Gaming › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
Experiencing Cybersecurity One Game at a Time: A Systematic Review of Cybersecurity Digital Games
Simulation & Gaming ( IF 1.5 ) Pub Date : 2020-06-19 , DOI: 10.1177/1046878120933312
Merijke Coenraad 1 , Anthony Pellicone 1 , Diane Jass Ketelhut 1 , Michel Cukier 1 , Jan Plane 1 , David Weintrop 1
Affiliation  

Background. Cybersecurity is of increasing importance in our interconnected world, yet the field has a growing workforce deficit and an underrepresentation of women and people of color. In an effort to address these issues, many digital games have been created to teach individuals about cybersecurity and keeping themselves, their data, and their networks safe. Intervention. We present the results of a systematic review of digital games related to cybersecurity as a means to understand how players are being introduced to cybersecurity in game-based contexts. Methods. Using a systematic search, we identified 181 games related to cybersecurity (either through content or aesthetics) by searching the Apple App Store, the Google Play Store, Steam, and the web broadly. Each game was played for up to an hour and characteristics such as the game story, game elements, and presentation of cybersecurity were gathered. Results. We found diverse conceptualizations of cybersecurity and of cybersecurity professionals. Further, the nature of games and the framing of cybersecurity varied by the platform and device on which the game was available (computer, mobile, or web). Web games were most likely to present cybersecurity as cyber safety and were more likely to be a gamified quiz or worksheet. Computer and mobile games tended to present cybersecurity through game aesthetics or deep content engagement. The games mirrored the underrepresentation of women and minoritized individuals in the field. Discussion. With the variety of digital cybersecurity games and the differences in games based on the platform on which the game is available, it is important game developers move beyond presenting cybersecurity through gamification and focusing on cyber safety. The current scope of cybersecurity games leaves room for the development of games focused on deeper content engagement with cybersecurity topics in an environment conducive to the broadening participation goals of the cybersecurity field.

中文翻译:

一次体验网络安全游戏:网络安全数字游戏的系统回顾

背景。网络安全在我们这个相互关联的世界中变得越来越重要,但该领域的劳动力短缺日益严重,女性和有色人种的代表性不足。为了解决这些问题,已经创建了许多数字游戏来教个人有关网络安全和保护自己、他们的数据和他们的网络的安全。干涉。我们展示了与网络安全相关的数字游戏的系统审查结果,以了解玩家如何在基于游戏的环境中了解网络安全。方法。通过系统搜索,我们通过广泛搜索 Apple App Store、Google Play Store、Steam 和网络,确定了 181 款与网络安全相关的游戏(通过内容或美学)。每个游戏都玩了长达一个小时,以及游戏故事等特点,收集了游戏元素和网络安全演示。结果。我们发现了网络安全和网络安全专业人员的不同概念。此外,游戏的性质和网络安全的框架因游戏可用的平台和设备(计算机、移动设备或网络)而异。网页游戏最有可能将网络安全呈现为网络安全,并且更有可能是游戏化的测验或工作表。电脑和手机游戏倾向于通过游戏美学或深度内容参与来呈现网络安全。这些游戏反映了该领域女性和少数群体的代表性不足。讨论。随着数字网络安全游戏的多样性以及基于游戏可用平台的游戏差异,重要的是,游戏开发商不仅要通过游戏化呈现网络安全,还要关注网络安全。当前网络安全游戏的范围为开发专注于更深入内容参与网络安全主题的游戏留出了空间,这种环境有利于扩大网络安全领域的参与目标。
更新日期:2020-06-19
down
wechat
bug